So I set off a trap in the old ruins and now any time I go back in it is all fireballs, all day. Is there a way to turn that off without dying?
I did that too, but I had finished looting before I set it off, so I left it on.
We seem to have a similar play style - both get in a lot of trouble!
If anyone is interested, in getting ready for “the big goblin battle”, my current party is 4th level and all as close as I can get to what I think their original build plans were - no respec, no dual class.
Shadowheart. I think we need the artifact. And my PC is in love with her and thinks he can convert her very slowly from evil, so.
Gale. Hard to imagine a big fight without a wizard, and he has been my lock and trap opener as well.
Karlach. Bear build.
My PC is a half-elf cleric of Helm with the intellectual background as Gale, because that‘s what I felt like playing seems very survivable going in intentionally with no spoilers in character creation. Imagine my surprise at meeting Shadowheart.
We’re Very Good friends (except Karlach is neutral) and I play basically Lawful Good except going shoot to kill on the Auntie Ethel & crew.
I’ve adventured with all the initial companions and Wyll seems the weakest. If I could have 5, I’d alternate Lae-zel and Astarion depending on the mission. I suspect Astarion and I will eventually go our separate ways.
I guess if I finally do the goblin fight and succeed, for 5th level my PC should multiclass to Paladin?
Has anyone tried the more than 4 party members? Any comments or advice on that?