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D&D adventurers do not have much in common with modern adventurers. At best they resemble the late 19th century tomb European tomb robbers -- er, archaeologists who used colonialism as an excuse to raid the relics and treasures of other cultures.
Those as well. They're a combination of those things. They aren't an army sent afterwards by the king to pillage resources, though.
I am running a few shadowdark sessions at Carnage in Killington VT this late October where the goal is to PUT BACK the treasures in the dungeon.
That's really cool!
 


Who are they? Seems like a pretty moral and altruistic mission to return treasures. Who's objecting to it?
First they have to steal them back from the current "owners" -- and then the horrible things that lurk in the dark don't care what they are there fore, they just think of the PCs as food.
 



D&D adventurers do not have much in common with modern adventurers. At best they resemble the late 19th century tomb European tomb robbers -- er, archaeologists who used colonialism as an excuse to raid the relics and treasures of other cultures.

I am running a few shadowdark sessions at Carnage in Killington VT this late October where the goal is to PUT BACK the treasures in the dungeon.
So something like the PCs need to return some stolen artifacts to break a curse? That seems obvious enough as an idea to run a game, but honestly can't say I've ever played a game with that as a theme and it sounds fun!
 




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