My claim has been that the DMG advice has been too narrow for the diverse community.You do this a lot. You claimed "the DMG doesn't give advice, examples, or rules on how to do any of that. " in Post in thread 'The Crab Bucket Fallacy' https://www.enworld.org/threads/the-crab-bucket-fallacy.699952/post-9146124 which is obviously not true.
Now it's just that it's bad advice. That's fine, it's your opinion. No one I know of disagrees. So why are you now trying to make it sound like I, or anyone else, disagrees?
Social and exploration being "hack and slash"? That aspect of the game has pretty much always been what you make out of it. Luckily there are plenty of examples out there just a search away if anyone actually needs or wants it.
The DMG social interaction is good only for people who do not use social mechanics in a serious manner. Advice for people who aren't using it. There is no advice for people who might go a whole 3 hour session with just social interaction. The DMG rules are more for penalty for dumping Charisma than using it.
It's much like how the game has tool proficiency. Rules and advice to use tools in a meaningful way in a dungeoneering environment is in Xanatar's.
The fact you have to go out to 3PPs, youtube videos, blogs, podcasters, and later books is proof that thisstuff was missing. Patches are not placed on nonexistent holes.
But many have said that "5e is the most successful edition and you arguments don't make sense because so many enjoy it.". Well that's because the community fixed it. here on ENworld. There on other forums. 3PPs. Youtube. Twitch. Live plays. DMGuild. No edition has received this much external support. There are tons of info to fix or run 5e social interactions. That means the 5e core rules were not complete nor near so.