I was under the impression that the Laffer Curve specifically applied to tax revenue (higher taxes act as a damper on economic activity because people don't see as much benefit, and/or are more likely to use various means of avoiding taxation, and these factors can lead to a higher tax rate actually reducing revenue). But people who talk about the Laffer Curve regarding taxes often seem to fall victim to the same fallacy as we have seen here: just because there are some cases where lowering taxes leads to more tax revenue that doesn't make it a universal truth (and that's probably as close to politics as the board rules will let me go). Similarly, just because there are some production schedules that could be dialed back and you'd still make more money, that doesn't mean that that's true for all production schedules.Thank you for taking time to explain that so I didn't.There's a name for this, and it's called the Laffer Curve.
And this is also a case where I think Wizards is a very special case in the RPG business (other than the scale they're working on): Wizards is part of an actual megacorp that's focused on the bottom line. That's not the case for most of the RPG industry, even at the mid-tier of companies like Paizo or Kobold Press. I'm fairly sure most people making money from RPGs could make more money outside the industry. People working on RPGs do so because they want to make RPGs. They want to make money doing so, but the objective is generally not to maximize the money, but to make enough of it that they can keep going. And that can lead to a faster schedule, because all these things are part of the Vision you see, and I have to get them out there!