Acid Splash:

Making it a 5' radius rather than 1-2 targets just makes intuitive sense, and the swap to evocation is a minor improvement that also makes sense.
Blade Ward 
Making it a reaction but also making it (arguably) less strong, especially at higher levels, means that this will actually get used, unlike the current version. Possibly a little
too good; we'll see.
Chill Touch 
This has always been an underrated cantrip that is situationally very useful, but making it a touch attack means that the types of characters likely to want it will seldom want to be in a position to use it. I think it it still needs to be at range.
Friends 
It no longer sucks. It's still heavily dependent on the situation and DM discretion, but I can see this version coming into play, unlike the current version, which is basically like cursing yourself.
Poison Spray 
The current version isn't terrible, so the increased range and switching to an attack rather than a constitution saving throw are all the minor upgrades it needed to be a competitive option.
Produce Flame 
I'm trying to figure out when this being a bonus action might be useful, but it still takes an action to attack with it so...I don't know. The increased area of the lighting aspect is a slight upgrade but it remains a niche cantrip. It would be way better if it only did 1d4 damage but you could cast
and attack with it as a bonus action.
Shillelagh 
I guess it's a bit better? I've always thought this was an uninteresting spell, and it remains an uninteresting spell.
Shocking Grasp 
Nerfed hard! The current version is great - a spellcaster doesn't want to be in melee, but the advantage on attacks against metal armour and target losing its reactions were a potent enough combination that in some situations it would be worth getting in there to try to taze a troublesome enemy. It doesn't get used a ton, but is usually fun when it works.
I am 100% sure that this change is specifically to prevent Shocking Grasp being abused because WotC is also going to turn legendary actions into reactions. But the result is that this cantrip is now worthless, so it needs another pass.
Spare the Dying 
Giving it range makes it possibly worth taking if you have a spare slot, but the range should
start at 30 feet.
True Strike 
Huh, total redesign. The current version is worthless, so this is an improvement, but it adds a lot of potential complications so is difficult to assess without play testing and a lot of math. May have balance issues.