D&D General Is DnD being mothballed?


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See I have always thought you were an actual lich, which made me take your opinions extra seriously. Don't want a meteor swarm to drop on my house. Next you're going to tell me Alzrius isn't a kitten!
Well, I'm a 1e lich, so you know I'm at least 11th level and use 1d8 hit dice.
 

What happens if this quarter's release just doesn't appeal to you? See you in three months? With more releases there are more options for your player base.
Yes?

More options for players isn't always a good thing, as we've seen in both 2E and 3E. The pace of new player option books was so great, that quality was difficult to maintain and we got unbalanced bloat. This started to happen with 4E too, before it imploded.

We get it, you would like more options. That doesn't translate to WotC being fools not to provide you those options.
 

I took 1e plenty seriously. Not a lot of art.
Please.

Early editions of D&D not having as much full-color art as RPG books do today isn't some purposeful stylistic choice . . . the game and industry was in its infancy, the folks making the books didn't know what they were doing, and they didn't have the art budgets books today enjoy.

The only RPG books I've noticed that are going light on the art in modern times are some OSR titles, which are catering to a very specific, and very small, niche among gamers. Folks like you who are nostalgic for the old school days.

There is nothing wrong with your preferences, but once again, it's not all about you. Most folks prefer a fully illustrated, full color game book, and so that is what nearly every publisher tries their best to deliver. To try and convince anyone that art doesn't matter . . . tilting at windmills again man.
 

Probably not, but that's why they are experimenting. WotC is far from perfect, but I trust their data-driven decision making more than the armchair quarterbacking from the fan community.
I find this position laughable, because WotC have never once shown any real "data-driven decision making", and if you're going to bring up the surveys, that's extremely funny but totally undermines your point.
Could they have started with a somewhat faster release schedule back in 2014 and enjoyed just as much, if not more, success? Sure. But without access to an alternate reality machine, we'll never really know.
A reasonable position and yet you previously claimed that the release cadence specifically was responsible for their success. I guess everyone is entitled to change their mind, nothing wrong with that.
 

Shadowdark and The Monster Overhaul were both purchases that were largely driven by the quality and style of their art, for me. They both happen to be very good, too, of course, but the art is inspiring.
Yup. And both demonstrate that aren't doesn't have to be hugely flashy full-colour plates to be engaging and make people want to buy a book, it just needs style and distinctiveness.
 


Yes?

More options for players isn't always a good thing, as we've seen in both 2E and 3E. The pace of new player option books was so great, that quality was difficult to maintain and we got unbalanced bloat. This started to happen with 4E too, before it imploded.

We get it, you would like more options. That doesn't translate to WotC being fools not to provide you those options.
Never said they were fools, or any of the other stuff you ascribed to me. Just stating my preference, like always.
 

I was asked what I would do with D&D, and I responded. Why would I make a game I don't like?

Regarding art, I'm sure I would have a nice cover and some full color pieces, but the primary draw of a game should be, in my opinion, the actual game, not the pictures, and my issue is with all the efusive gushing over art in a product where such things are by their nature secondary to the products stated intent.
 

I was asked what I would do with D&D, and I responded. Why would I make a game I don't like?

Regarding art, I'm sure I would have a nice cover and some full color pieces, but the primary draw of a game should be, in my opinion, the actual game, not the pictures, and my issue is with all the efusive gushing over art in a product where such things are by their nature secondary to the products stated intent.
I don't think art is the primary draw for many, if any people. I think you might be seeing a problem where one doesn't exist.
 

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