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D&D 5E WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons


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doctorbadwolf

Heretic of The Seventh Circle
I'd be cool with this too. Take a stance that NATURE is a big thing enough thing that it has its own class. It's just so messy having both, and the actual deciding factor between them being whether you want to shapeshift or not (or wear metal before OneDnD comes out).
I mean I don’t think that “messy” nature is at all a bad thing, but yeah if one had to go, it’d be the nature cleric for sure.
 

Umbran

Mod Squad
Staff member
Supporter
Take a stance that NATURE is a big thing enough thing that it has its own class.

Different people play with different metaphysics and pantheons. We should not aim to constrain home games in such a manner.

If we are going to tolerate having wizards, sorcerers, warlocks, and bards all in the arcane magic space, we can handle having nature clerics and druids.
 


TwoSix

Dirty, realism-hating munchkin powergamer
If it's the term "druid" that objectionable, "animist" is a good replacement. It's a term I've been using for years as a replacement for shaman or totems. It's generic and not tied to a particular culture.
Before we start proposing replacements, let's remember no one is actually objecting to the term and the article is clickbait. :)
 

Snarf Zagyg

Notorious Liquefactionist
Before we start proposing replacements, let's remember no one is actually objecting to the term and the article is clickbait. :)

I, too, wished I had that certain essential quality required to monetize my ability to make up stuff out of whole cloth and post it as fact on the internet.

What is that quality called again? Oh yes, "shamelessness."
 

Reynard

Legend
Supporter
Druid and Paladin both need to go not because they are offensive, but because they are very specific to times and places in European history and D&D should ditch that whole anchor.

Warlocks are Sorcerers: they get the powers through bargains with supernatural entities. Pick one, and then eliminate the "magic blood" class entirely.

Barbarian -- yeah. Bye.

Just call Clerics Priests and disassociate them from Crusaders already.

Monks don't need to be there at all, but if you must have a magical kung fu class, just call it a martial artist.
 

Tony Vargas

Legend
If we are going to tolerate having wizards, sorcerers, warlocks, and bards all in the arcane magic space, we can handle having nature clerics and druids.
Bards are as much culture as class, like Barbarians, Druids, Monks, and Paladins or the too-Christian flavor of Clerics & their abilities, and Sorcerer & Warlock were broken off from magic-user to implement alternate casting mechanics (spontaneous casting & at-will attack spells), that all full casters now use, so they have no reason for them to be separate classes, either.
Conversely, Psionics have every reason to be at least one separate class. 🤷‍♂️
Not that any of this is new....

Hey, for that matter, as 5e has done away with roles, we really only need one class per broad concept - Hero, Mage, Priest, Psion...
 
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Sacrosanct

Legend
Druid and Paladin both need to go not because they are offensive, but because they are very specific to times and places in European history and D&D should ditch that whole anchor.

Warlocks are Sorcerers: they get the powers through bargains with supernatural entities. Pick one, and then eliminate the "magic blood" class entirely.

Barbarian -- yeah. Bye.

Just call Clerics Priests and disassociate them from Crusaders already.

Monks don't need to be there at all, but if you must have a magical kung fu class, just call it a martial artist.
I don't have a problem with any but the bolded. Don't use the term "priest". It's a term used for a very narrow group of religious leaders (Orthodox and Catholics specifically). I think the goal is use terms more broad and not pulled from a specific religion.
 

Scribe

Legend
Druid and Paladin both need to go not because they are offensive, but because they are very specific to times and places in European history and D&D should ditch that whole anchor.

Warlocks are Sorcerers: they get the powers through bargains with supernatural entities. Pick one, and then eliminate the "magic blood" class entirely.

Barbarian -- yeah. Bye.

Just call Clerics Priests and disassociate them from Crusaders already.

Monks don't need to be there at all, but if you must have a magical kung fu class, just call it a martial artist.

Half Baked Boo GIF
 

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