payn
Glory to Marik
I thought there was a piece floating around that said they had like 300 folks working on the VTT for WotC?But if you "throw together" an app, you aren't really giving people much incentive to switch. Why build something that works just like your competitor when you can get the company to invest in something truly different.
I also have no idea where you're getting the "400 people" from, I've never seen an IT project that had that many people working on a single application. Even AAA video games have 10-40 programmers with potentially up to 200 individuals doing scripting, art, voice acting and testing. I'd be surprised if they have even 50 people working on the VTT project, I assume it's much, much lower.