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D&D General Which of these should be core classes for D&D?

Which of these should be core D&D classes?

  • Fighter

    Votes: 152 90.5%
  • Cleric

    Votes: 137 81.5%
  • Thief

    Votes: 139 82.7%
  • Wizard

    Votes: 147 87.5%
  • Barbarian

    Votes: 77 45.8%
  • Bard

    Votes: 102 60.7%
  • Ranger

    Votes: 86 51.2%
  • Druid

    Votes: 100 59.5%
  • Monk

    Votes: 74 44.0%
  • Sorcerer

    Votes: 67 39.9%
  • Warlock

    Votes: 69 41.1%
  • Alchemist

    Votes: 12 7.1%
  • Artificer

    Votes: 35 20.8%
  • Necromancer

    Votes: 11 6.5%
  • Ninja

    Votes: 5 3.0%
  • Samurai

    Votes: 3 1.8%
  • Priest

    Votes: 16 9.5%
  • Witch

    Votes: 15 8.9%
  • Summoner

    Votes: 17 10.1%
  • Psionicist

    Votes: 35 20.8%
  • Gish/Spellblade/Elritch Knight

    Votes: 35 20.8%
  • Scout/Hunter (non magical Ranger)

    Votes: 21 12.5%
  • Commander/Warlord

    Votes: 41 24.4%
  • Elementalist

    Votes: 5 3.0%
  • Illusionist

    Votes: 13 7.7%
  • Assassin

    Votes: 10 6.0%
  • Wild Mage

    Votes: 5 3.0%
  • Swashbuckler (dex fighter)

    Votes: 17 10.1%
  • Archer

    Votes: 8 4.8%
  • Inquisitor/Witch Hunter

    Votes: 10 6.0%
  • Detective

    Votes: 7 4.2%
  • Vigilante

    Votes: 4 2.4%
  • Other I Forgot/Didn't Think Of

    Votes: 23 13.7%


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Lanefan

Victoria Rules
so broadly it should mostly be relevant outside of clearly defined areas such as diplomacy and those two-hour shopping sessions some people have.
Depends on concept. For some characters, the player's concept might be at its most relevant during diplomacy events and shopping trips.

And we are talking mechanics here, not personality. A character's personality is (one hopes!) front and centre whenever it's in play, and doesn't need mechanical backup. If I'm playing dark-and-broody guy it doesn't matter what class he is or what the specific adventure involves; same if I'm playing a bubble-headed goofball who lives life on a whim.

But mechanically, some characters aren't good fits for some situations. A Fighter may not relish a diplomacy mission. An Illusionist or Psion isn't going to have much fun in an adventure where all the foes are mindless. An old-school Thief isn't often of much use in a straight-up open-field punchfest. And so on. And it's this sometimes-lack-of-fit that I'm saying is not only acceptable, but also somewhat realistic.
 

Reynard

Legend
Supporter
Of course you can.
WotC won't, and for good reason, but what you do at your table belongs to.your table.

D&D, as a hobby and community, would be much healthier and better off if it realized that what WotC does or doesn't do has next to no impact on your dedicated home game. At this point, you don't need to ever buy a WotC book again even if you want to continue to play 5E into perpetuity. Don't worry about it.
 

Scribe

Legend
WotC won't, and for good reason, but what you do at your table belongs to.your table.

D&D, as a hobby and community, would be much healthier and better off if it realized that what WotC does or doesn't do has next to no impact on your dedicated home game. At this point, you don't need to ever buy a WotC book again even if you want to continue to play 5E into perpetuity. Don't worry about it.

Oh sure, WoTC wont, but thats on them. For people to suggest the rest of the world cannot have evil orcs?

That just doesnt work.
 


As soon as they let orcs be player characters, the 'always evil' was never going to work.

If they want some violent and low intelligence species that raids and eats human/elf/dwarf settlements using primitive weapons, it cannot be a playable species.
 

Reynard

Legend
Supporter
As soon as they let orcs be player characters, the 'always evil' was never going to work.

If they want some violent and low intelligence species that raids and eats human/elf/dwarf settlements using primitive weapons, it cannot be a playable species.
The point is there is a difference between "they" and "you." WotC cannot stop you from continuing to use orcs (or whatever) as stock killable enemies, and probably doesn't care to try. If you want evil orcs, use evil orcs.
 

Micah Sweet

Level Up & OSR Enthusiast
As soon as they let orcs be player characters, the 'always evil' was never going to work.

If they want some violent and low intelligence species that raids and eats human/elf/dwarf settlements using primitive weapons, it cannot be a playable species.
Not for current day WotC anyway.
 


Vaalingrade

Legend
And it's this sometimes-lack-of-fit that I'm saying is not only acceptable, but also somewhat realistic.
But I'm playing a fantasy game telling a story. 'Realistic' is set dressing at best; reserved for when I'm out of floating islands and glowing crystals with horse sized housecats roaming around as mobile sofas-slash-mousers for a wombats that infest the place.
 

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