Scribe
Legend
Of course you can.we can't really make orcs as pure evil monsters any more
Of course you can.we can't really make orcs as pure evil monsters any more
Depends on concept. For some characters, the player's concept might be at its most relevant during diplomacy events and shopping trips.so broadly it should mostly be relevant outside of clearly defined areas such as diplomacy and those two-hour shopping sessions some people have.
WotC won't, and for good reason, but what you do at your table belongs to.your table.Of course you can.
WotC won't, and for good reason, but what you do at your table belongs to.your table.
D&D, as a hobby and community, would be much healthier and better off if it realized that what WotC does or doesn't do has next to no impact on your dedicated home game. At this point, you don't need to ever buy a WotC book again even if you want to continue to play 5E into perpetuity. Don't worry about it.
I concur, just to be clear. Evil "orcs" (meaning any number of such categories of being) are great.Oh sure, WoTC wont, but thats on them. For people to suggest the rest of the world cannot have evil orcs?
That just doesnt work.
The point is there is a difference between "they" and "you." WotC cannot stop you from continuing to use orcs (or whatever) as stock killable enemies, and probably doesn't care to try. If you want evil orcs, use evil orcs.As soon as they let orcs be player characters, the 'always evil' was never going to work.
If they want some violent and low intelligence species that raids and eats human/elf/dwarf settlements using primitive weapons, it cannot be a playable species.
Not for current day WotC anyway.As soon as they let orcs be player characters, the 'always evil' was never going to work.
If they want some violent and low intelligence species that raids and eats human/elf/dwarf settlements using primitive weapons, it cannot be a playable species.
Not really, no.I concur, just to be clear. Evil "orcs" (meaning any number of such categories of being) are great.
But I'm playing a fantasy game telling a story. 'Realistic' is set dressing at best; reserved for when I'm out of floating islands and glowing crystals with horse sized housecats roaming around as mobile sofas-slash-mousers for a wombats that infest the place.And it's this sometimes-lack-of-fit that I'm saying is not only acceptable, but also somewhat realistic.