Is it that they don't have "balance problems" or rather they don't have balance problems that are worth the time, energy, design, and creativity changes it would take to fix them?
The "balance problems" in question were worth fighting the edition war, re-designing basic classes after only two years, discontinuing the current edition after only 2 more, two years of no new product spent developing & public playtesting, and a whole new edition - to
bring back.
And there's no arguing with results, it was absolutely the right business decision to restore the "Martial/Caster Gap" (and natural language and DM Empowerment), it saved the community, and thus IP, from the toxicity of the edition war, and ushered in a new golden age of revenue growth.
the individual DM who needs to institute these kinds of rules into their own game.
TBF, this is the kind of argument that can easily be made from either side of an issue. "There shouldn't be psionics, if you want 'em you can add 'em" "There should be psionics, if you don't want 'em, you should ban 'em" "Wizards should just be better than fighters, if you want balance, impose it yourself" "Fighters should be able to leap across the room and cut wizards in half before they can cast a spell like Conan, if you want balance, impose it yourself."
Same with "but WotC
ninjaspinkertons won't steal your books" or "I never have this problem, you're just doin' it wrong"
WotC is like any other subsidiary of a big corporation, it makes decisions based on the bottom line, maximizing revenue, while avoiding legal/PR problems. See the most recent OGL fiasco.
Speaking of, 4 out of the 5 nominal editions (honestly, there's more like 8) are readily clone-able via OGL resources, so 'pure artists' can take up those on their own time and create idealized versions not sullied by the vicissitudes of business. FWIW, if you want OSR or 3.5+ or alt.5e, they're out there, legally.
There's plenty of ways to address the gap without punishing the wizard players with cludge or literal punishment like cast from HP.
I think breaking up the wizard like Standard Oil and having either a lot of spellists for subclasses or a lot of caster classes wouldn't be so onerous as I feel a lot of wizard players actually yearn to have a more thematic class rather than the spell fruit salad with variable flavor of what dollop of cool whip goes on top offers.
Ultimately, any solution that is not just "buff fighters" is going to end up reducing power or placing restrictions on casters, and that will upset some of those who play casters just for the power. And, even the option that balances the game without touching caster power would run into Syndrome Syndrome, with casters no longer feeling powerful, because non-casters are now just as powerful.