Tony Vargas
Legend
That is an unpopular opinion.Given all those, claiming D&D 5E isn't combat focused seems rather disconnected from reality.
That D&D has always been combat-focused is less opinion than fact. Why, whether it's intentional, whether it's a bad thing or not, that's all a lot less clear and open to interpretation & opinion.
D&D has, almost from the very beginning, been accused of being a violent game, so it's natural, if you like the game, to push back against that... but it's not necessary, or even realistic to do so. There's a lot of that in fandoms, really, fans don't like their beloved being criticised, even when the criticism is 100% accurate and not even a bad thing.


It had better be able to handle combat really well!
Back in the day there was a lot of magical aging and only some of it was tuned to affect different-longevity races differently, so there was a mechanical impact. Also, death by old age was a hard limit that couldn't be entirely bypassed. I don't know if anyone ever ran a campaign that outlived it's human characters, and their players rolled up a succession of heirs and new characters while the elf just kept dividing exp among three classes while slowly advancing only in Thief....an elf, at least from the point of view of most of the other races, immortal SHOULD be a HUGE element in your character. It has virtually no actual mechanical import or impact, but, elven longevity is probably one of the biggest defining elements of elves in D&D.
Yes! Choice is good. As long as you keep those choices balanced. Which does make providing unlimited choice very tough on the designer, but, were a designer ever able to deliver, it'd be pretty awesome.you can extend the logic of this argument to any part of the game where the system limits choice.
Of course, limiting choice can focus what a game, or better, setting or campaign, is about. A genre game reasonably could restrict you from breaking out of the most universal genre tropes, for instance, and a licensed game would be well advised to limit player choice to what's established in and consistent with the franchise, etc...