D&D General Requesting permission to have something cool

This is why public playtesting is a bad idea. Do your due diligence in design and in-house playtesting, and then put the thing in the book. The same people that are going to complain in the playtest are still going to, but everyone else actually gets their psion or warlord or whatever.
Not doing this is why WotC never published a psion. Full stop.
 

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Haven't you heard? Everybody hates the fighter class! The fact that people play fighters more often than other classes is no indication whatsoever that when given options people choose to play a class they like. Any day now, people are going to realize they really don't like the class and stop playing fighters.
Any day now...
 

Haven't you heard? Everybody hates the fighter class! The fact that people play fighters more often than other classes is no indication whatsoever that when given options people choose to play a class they like. Any day now, people are going to realize they really don't like the class and stop playing fighters.
News to me. 😋 Do they hate all of the versions of this particular class? I don't think so. ;)
 

Be the change brother.

I mean I dont want to say it, but I'll say it.

I bet ChatGPT could get the ball rolling at this point, and thats assuming one is lazy and/or unmotivated enough to not do the leg work themselves.

How many gigs of data have been spewed this way and that on this forum alone regarding class design? Feats? RPG design or just game design in general? How many videos exist on this? Blogs? Other forums?

I would say there is a 0% chance this could not be done, and done well, if someone actually cared to apply themselves to do it.

And yet.
Care? I ain't got the time. Still gotta work, eat, eat again, and yelling at the TV because my football team sucks.

And fighter ain't beating ranger in my priorities, bub.

So I don't play fighter as a player and cheat for fighters when I DM.
 

News to me. 😋 Do they hate all of the versions of this particular class? I don't think so. ;)

Posters have literally stated that people will stop playing fighters once they realize how bad they are and that just because people choose to play the fighter over all other classes it's no indication whatsoever that they like playing fighters.

I was being a tad hyperbolic but after a while sarcasm is just about all I can must after thousands of posts about how terrible and unbalanced fighters are.
 


Posters have literally stated that people will stop playing fighters once they realize how bad they are and that just because people choose to play the fighter over all other classes it's no indication whatsoever that they like playing fighters.

I was being a tad hyperbolic but after a while sarcasm is just about all I can must after thousands of posts about how terrible and unbalanced fighters are.
The first time I began playing 5e D&D over two years ago, I decided to play a Dragonborn Fighter. The only thing I didn't like about the Fighter class was how all of it's Extra Attacks nerfed the Two-Weapon Fighting style. I was okay with Action Surge because I used it for my character's breath weapon attack. ;) Breathe and then come in with two swords a slicing. ;)

I like Level Up's Fighter class because it fixed the Two-Weapon Fighting style, it has exploration and social interaction base features and it becomes proficient in three Combat Traditions. I like to think it's better than it's 5e counterpart. I don't know how balanced it is.
 

Ah, but you see, anyone with the complaint has already rejected all the solutions that have been published, so creating a new solution will not solve the problem
I doubt anyone even knows all published solutions, let alone has rejected them. That being said, they still might reject whatever solution anyone comes up with
 


In my view, the ability to cast divine magic (even just a little) is part of what defines a priest as a priest (in contrast with an enthusiastic layperson); and there's no reason why said local village priest can't cast a cure now and then or try to turn away a skeleton should one arise in his temple's attached graveyard.

Is there a character class that gives a once every few days cure, turning skeletons only, and no armor or weapon prof?
 

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