Remathilis
Legend
It's one thing to enjoy the ride it's another to suffer through hours of tedium before the fun begins.In many aspects of life (including music!) I've really come to dislike the bolded phrase and what it stands for.
The journey - the low-level play, the long intro to the song, the slow-build of tension in a novel - is often as or even more interesting than is the end destination or "payoff".
Old school MMOs used to pride themselves on the time sinks needed to reach the best parts of the game, typically the endgame content. RuneScape players used to say "the game gets good after the first 100 hours!" As if to say the fun begins after you've wasted weeks of time grinding to get to a point where play isn't a chore. I'm too old for that, get me to the fun point OR make the fun part start at the beginning.
In D&D, the fun for me is creating a character I want to play. Why do I want to spend hours grinding through toons to get a level 1 PC when I could just create a level 1PC?