I don't remember the last time I had a true dungeon, or where the adventure was explicitly dungeon based. I may have a haunted house now and then, obviously encounters have to happen somewhere. But the dungeon being the focal point? Not really.
First, I'm kind of lazy. Making a dungeon? Eh. But just as important I run a very player-directed game and I'm not going to spend a ton of time on location based adventures if it's not something they're interested in. It's not like I don't use things like traps and whatnot, if they're taking on a thieve's guild, the guild will likely have traps. Last, but not least, most dungeons (especially mega dungeons) just don't make a lot of sense to me.
So if you like dungeons, cool! They just aren't for me.
First, I'm kind of lazy. Making a dungeon? Eh. But just as important I run a very player-directed game and I'm not going to spend a ton of time on location based adventures if it's not something they're interested in. It's not like I don't use things like traps and whatnot, if they're taking on a thieve's guild, the guild will likely have traps. Last, but not least, most dungeons (especially mega dungeons) just don't make a lot of sense to me.
So if you like dungeons, cool! They just aren't for me.