Micah Sweet
Level Up & OSR Enthusiast
They thinks of themself as a champion of the "under-served by WotC" crowd. I've been over this with them before.Well then you already have this solved.
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They thinks of themself as a champion of the "under-served by WotC" crowd. I've been over this with them before.Well then you already have this solved.
Yeah, that's what's throwing some of us, here. That's a vision of what the D&D fighter looks like, that's outside of D&D. It's not self-referent or arbitrary or influenced by D&D or even subjective.But I do have an answer to the OP question: a mundane high level fighter looks like REH's Conan, who can kill a pack of were-hyenas with bow, sword, and his bare hands.
This I agree with!
Bounded accuracy might play a part, but I expect the bigger factor is that there just aren't that many levers to pull to increase damage on a per attack basis, and once the enemy hp reach that threshold, there's not really any going back.Is this partly bounded accuracy's fault? In an effort to keep everything within range, but HP keeps marching, even the lowbie critters just kind of keep being an irritation?
Yup it's that there were too many lever locked. It's bounded accuracy plus the desire for 5e to be "simple" in the base rules.Bounded accuracy might play a part, but I expect the bigger factor is that there just aren't that many levers to pull to increase damage on a per attack basis, and once the enemy hp reach that threshold, there's not really any going back.
PF2e handles this with scaling weapon damage and attack bonuses that lead to more frequent and damaging crits. It's not bounded accuracy, but there might be some tactics in the approach that D&D could steal.
Edit: that and some functional AoE options
What I mean by GM's whim, is that it is not informed by the fictional reality. Think in the setting is X, but it is at GM's whim whether it uses minion-X, or normal-X or elite-X rules. The GM is not constrained by the fiction, as the rules do not represent the fiction in consistent manner.
No, I think it is just genuinely more convoluted. Having objective rules-fiction conncetion is just simpler than having to separately decide what rule element to attack to the fictional element every time.
Yes, agreed. It is silly that it is not part of the setting.
No, not in the same way. Hit points and hit bonuses are objective and at least to me they do represent diegetic things in the setting, albeit in rather abstract manner. Minion rules are not diegetic.
No, that is not only thing the stats do. They also tells us about the setting. If a NPC has low wisdom, that will affect how I portray them, even if no wisdom rolls are made, if NPC has high strength that will affect how I describe their physique, even if no strength rolls are made.
But yes, a big part of what stats do is to resolve interactions like you say. And I want them to do that in consistent manner, thus portraying a consistent reality that is predictable to the players.
Sure, and I'm pretty sure I said that much in this thread.
I have struggled at phrasing this before as well. What I want is not simulation in a sense that we need to be super concerned about realism or accuracy of the representation, but I care about the consistency and objectivity of the representation, and want a robust rules-fiction connection. I think I've called it "broad strokes simulation" before.
There’s a huge difference between freely dashing in more or less in straight line and maintaining that kind of speed when changing direction to cover more or less of a circle, especially when being opposed by persons intent on stopping you from doing whatever it is you intend.A dash in combat is 30 feet in 6 seconds (60 feet including free movement) for most fighters in 5e. A dash for a 250-350 lb dude whose main job is to push other 250-350 lb dudes around is 120 feet in 5 seconds in the real world (the slowest 40-yard time in the last decade is at 6.06 seconds).
We put our Offensive Lineman on a D&D grid and use RW dash distances and that dude is covering 600 square feet just in the path he's running. Add adjacencies and that number doubles or triples.
Basically in the real world, 6 seconds is longer than you think.
That's certainly been my take-away: that if I want a Conan-esque FRPG, I should look elsewhere than D&D. What happened to the much-vaunted Appendix N?This thread has been interesting in that Conan also seems to have gotten lumped into "not D&D" as well. Or at least his monsters are not 5e monsters.
Appendix N characters are now optional content because adjusting the basic rules to accommodate them is forbidden.That's certainly been my take-away: that if I want a Conan-esque FRPG, I should look elsewhere than D&D. What happened to the much-vaunted Appendix N?