Yes.Would you make a wizard affected by it take 3 concentration checks?
Ouch. Sucks to be a none-wizard/sorcerer spellcaster then I guess.Yes.
You can do the same with Eldritch blast. Or any character with extra attacks can do it.Ouch. Sucks to be a none-wizard/sorcerer spellcaster then I guess.
Well no, not the same, because eldritch blast requires attack rolls and the magic missile volumes increase dramatically faster than attacks.You can do the same with Eldritch blast. Or any character with extra attacks can do it.
One impact of the "one damage vs many smaller damages" decision is the difficulty of that concentration check. It is much easier to break concentration by forcing many checks when even the collected damage is relatively low. Total magic missile damage just doesn't get high enough to make the DC hard. I don't know ifbthis is intentional, but Crawford seems to think so.Well no, not the same, because eldritch blast requires attack rolls and the magic missile volumes increase dramatically faster than attacks.
No, it is a spell that makes no attacks. It just deals damage.
You can, as DM, rule it that way, but it’s not in the spell description.And if you target one creature, they all hit at the same time.
Allowing MM to count as separate sources of damage would be like ruling a creature that falls takes more than one source of damage. Afterall, first its arm hits, then its head, then back, then legs. Obviously it is very likely that creature will suffer multiple sources of injury. But for the game, it is treated as one source of damage.
On the other hand, the spell's scaling isn't great, such that it seems pretty pointless in medium to higher levels.
Now, the thing becomes quite a menace, and a counter to the whack-a-mole of magical healing. When a teammate goes down, you darned well ought to put pressure on the enemy wizard, or...
There is no gap. See my Zen moment above.Makes no attack rolls. That’s not the same thing as no attacks.
You can, as DM, rule it that way, but it’s not in the spell description.
And you could also rule that a main hand and off-hand attack hit at the same time.
No, it wouldn’t, because that’s not how the rules work. There is no head vs arm vs leg damage; it’s one roll.
It seems to me you don’t like the idea of magic missile working the way the OP describes. Which is fine! You’re the DM; rule however you want.
But your attempts to show how your preference is technically correct are…lacking.
Okay but the threshold to make the difference is 21+ damage which feels like a very high bar to match for any spell of low level.One impact of the "one damage vs many smaller damages" decision is the difficulty of that concentration check. It is much easier to break concentration by forcing many checks when even the collected damage is relatively low. Total magic missile damage just doesn't get high enough to make the DC hard. I don't know ifbthis is intentional, but Crawford seems to think so.