Again read the first explanation.The higher level you get, the more you suck!
Let's see. 20th level wizard.
1. Spellcasting.
2. Arcane Recovery
3. Ritual Casting
4-9. Feats(because stat increases aren't worth it)
10. Spell Mastery
11. Signature Spell
12. Divination Savant
13. Portent
14. Expert Divination
15. The Third Eye
16. Greater Portent
The mighty archmage with his 4 actual spell slots spread over cantrips to 9th level! Fear him!
Edit: No, wait. Without stat increases he probably only has 14-16 int and has no spells at all. lol
Spell Mastery is an active ability. And having more low level slot is a problem. Cut.
Signature Spell is an active ability. And having more low level slot is the problem. Cut
Divination Savant doesn't really do anything.
Features that upgrade are replaced. Portent is replaced by Greater Portent.
Expert Divination is an active ability. And having more low level slot is THE problem.. CUT
The Third Eye is an active ability. But it's must noncombat and thus doesn't add to paralysis
Lets say 20 NT mean 20 Slots
- Spellcasting: Full Caster
- Arcane Recovery
- Ritual Casting
- Combat Cantrip 1
- Combat Cantrip 2
- Utility Cantrips
- Utility Cantrip
- Utility Cantrip
- Utility Cantrip
- Level 9 Spell
- Level 8 Spell
- Level 7 Spell
- Level 6 Spell
- Level 5 or lower Spell
- Another Spell
- Another Spell
- Another Spell
- Feat
- Feat
- Feat
- Feat
- School of Divination: Greater Portent
- School of Divination: Third Eye