But D&D doesn't concern itself with the strategic level. What's the point of cannon if we can't (mechanically) talk about the space in which it was actually valuable?Could not agree more with this!
But D&D doesn't concern itself with the strategic level. What's the point of cannon if we can't (mechanically) talk about the space in which it was actually valuable?Could not agree more with this!
The versions of D&D I prefer allow for and support the strategic level. I never mean WotC 5e unless I say so. I mean all the D&Ds.But D&D doesn't concern itself with the strategic level. What's the point of cannon if we can't (mechanically) talk about the space in which it was actually valuable?
Sure. The fighter can ask the archmage to stand still for 30 seconds pretty please so that he can have his crew reposition the cannon to fire. Heaven forbid the archmage move to the left or right while they are trying, because then they'd never get to shoot him.One of the biggest mistakes that D&D did is not have gunpowder cannons be default in the settings.
The High level Evil Fighter with a cannon, greatsword, and musket should be as scary as an Evil Archmage.
Warhammer and other fantasy worlds got this right.
Cannons take only 3 actions to shoot. One to load, aim, and fire.Sure. The fighter can ask the archmage to stand still for 30 seconds pretty please so that he can have his crew reposition the cannon to fire. Heaven forbid the archmage move to the left or right while they are trying, because then they'd never get to shoot him.
No version of D&D* had substantive strategic scale mechanics. Anything that supported that was built by the players or imported from a different game, and 5E works just as well for that.The versions of D&D I prefer allow for and support the strategic level. I never mean WotC 5e unless I say so. I mean all the D&Ds.
Yes. It's one feature of many that make up part of our old skool playstyle, including "Everyone Starts at 1st Level", each player eventually having a troupe of pcs that can rotate in and out, and mixed level play. If you want anything like this to work, you have to use xp, because the same pcs might not be involved the entire adventure.Does anyone really like keeping track of experience points? It's been many, many years since I've done that. I just level up the party when I feel like it.
As a high level player and DM, hard disagree.The problem is the options and resources players and DMs want are what make no one play high levels.
Active Options and Resources should not continuously increase.
So starting at high level does make it harder to run high level pcs. But the premise that nobody wants to play a long campaign is, from my experience, completely wrong. That might not be the most common playstyle, but it is absolutely out there. Such games exist. I play in and run them.Humans can't handle so many options unless they've been eased into it over time.
But people don't play long enough to ease into conceptualizing that many spells.
That is the problem.
A high level D&D character has too many active features to memorize in one go (starting at high level)
Fans want D&D to give them high level PCs they cannot handle, high level campaigns they wont sit through, and high level settings they wont settle into.
People keep saying this is my preference.As a high level player and DM, hard disagree.
Your premise is that your preferred playstyle is the best playstyle. It may be for you, but is not for everyone.