We played the following this year:
1. Mutants and Masterminds 3e, a campaign of paranormal investigations for a street level game PL7. We are currently rotating GMs. We are currently looking at Prowlers and Paragons as a replacement for this system as even after 5 years, or so, and almost 40 sessions we still get that deer in the headlights look whenever we ask some players what they are going to do.
2. D&D5e, I finally just finished the Mines of Phandelver campaign. The first time I have GMed a D&D game, and probably the last. Probably the most boring campaign I have ran, though there were some memorable moments.
3. During a hiatus of the M&M game I ran a few one shots using the Twilight 2K 4e system. Weird history mostly. Short descriptions: Survivors of the lost army from the first Anglo Afghan war escaping into the mountains, being chased by giants, cave monsters and finally finding a lost world sort of place. Fighting cultists during the evacuation from Sevastopol during the Russian revolution. Barbarians eking out an existence in a barren wasteland and fighting “wizards” that find out they are actually the descendants of spacefarers that had crashed on this planet and split from the wizards in a feud long ago.
4. Call of Cthulhu, just had our session 0 for a new campaign after playing the Haunting.
^2