Again, going back to the point about people fundamentally speaking different languages, I think this hits the whole "simulation" thing on the head. To me, a sim game would define what happens when you make/fail a saving throw. The game itself would tell you, "in order to do X, you must satisfy condition Y" in order to simulate what is going on in the game world.
I think for those who disagree with you, and where something like Damage on a Miss or whatnot becomes a major sticking point is that they've taken the notion that the description of the saving throw itself has defined what is going on in the game world. Sorry, I'm not explaining that very well because, honestly, I fundamentally don't understand. It's like trying to explain what green looks like to a color blind person. I can intellectually know that there is a difference between green and red, but, I can't see it so I can't really explain it.