Are you gonna leave this claim unsupported? Why does this require anything of the sort other than your insistence that it does?
That's not a claim, it's an observation. Literally, if the game attaches two different representations to a single operation, then that's going to require an adjudication of which representation is active at a given time, whereas if there was only a single operation attached to an observation then no such adjudication is needed because that's the default.
Quod erat demonstrandum.
This amounts to making a problem out of nothing.
I agree that 4E is making a problem out of nothing, in that it didn't have to go that route.
No, you are wrong here. I am doing nothing of the sort. What I am actually saying here is that you are misreading 4e. You are cherry-picking things out of context and misquoting the text without first putting them into context of the larger body of rules. No one will take your arguments about 4e seriously here if you can't be bothered or aren't willing to do your proper due diligence.
And I disagree, and note that you haven't actually demonstrated that the quotes are wrong, or that the larger context changes what's being observed. Quite the contrary, the context seems to go out of its way to sustain what I'm saying. The due diligence has already been put forward, and if you don't take it seriously, that's on you.
Just because you addressed it says nothing about whether you did so convincingly or not. It just means that you replied to a comment.
In which case you'd need to actually go back and read where it was addressed and respond to the substance of the argument, rather than the person making it.
You may have lost sight of the argument in your choice to extend the stair analogy.
"May" notes a possibility, and since the sight we're talking about is my own, I can therefore authoritatively state that possibility to not be the case; quite the contrary really.
The mechanics of 4e tells you where the HP is coming from and what is causing its depletion/restoration in the fiction, but the game does not subscribe to your "double-duty" false dichotomy that you are presenting here. This requirement you are putting forth here feels made up.
The mechanics of 4E tells you that hit point loss/restoration is coming from at least two different things, which address completely different aspects of the fiction (e.g. injury and resilience), but having all of those be represented at the mechanical level by a single mechanic means that mechanic is doing double-duty in order to present them. That's not a requirement, just a simple observation of facts.
I'm aware with how 4e is different from other editions in a number of key places. I am not denying that 4e is different from other editions, just as other editions are different from each other for various reasons. However, I don't think that it is so ontologically different as to be a wholly different species outside of the D&D family. Others have likewise made citations corroborating how 4e's understanding of HP is consistent with earlier editions.
Leaving aside the "outside of D&D family" bit, no such citations or corroboration were made; all that people seem to be able to do is point to Gygax's old essay in the AD&D 1E DMG, or insist that the game must never have had hit point loss/restoration be injury because otherwise it would be unrealistic (even though D&D was never realistic).
4e did make up its mind about what HP means, and it's quite clear about what it means. You said it yourself. It talked the talk and walked the walk of earlier editions about HP as being a variety of survival factors. And yet for some reason now you are claiming that the game is schizophrenic about it. You may not like 4e's answer and how it consistently applies that answer in the rules because it precludes your previous ability to read HP in your idiomatic way.
Vacillating between different things depending on the circumstance, while tying them all to a single mechanic, is not "making up its mind." It resolved itself to do multiple things at once, and then passed on the burden that created to the players, in a clear break from earlier versions of the game. Some people don't mind the extra work that creates, but it's undeniable that it
does create extra work.
See above, and on the previous page, and on the page before that, etc.
It's certaintly not hostility to note that you were caught unawares by people who informed you about and explained 4e healing surges to you.
Funny, this sounds like when you didn't know what a special pleading was.
Because HP is an abstraction (much as
@Mannahnin says) that measures a character or foe's overall ability to stay in a fight before dying or being killed. This is the answer we got from Gygax, and D&D, including 4e D&D, has been overall consistent with that understanding.
Which then begs the question as to why Gygax didn't write a
restore luck spell to bring back hit points, even after saying they could be luck, etc. It's almost as though the rest of what he wrote ignores that essay.
You believe it exists. You assert that it exists. However, you now need to put in the work to convincingly show that it does exist.
Which I've already done, multiple times over, even if you deny it. It's very hard to convince someone of something when they have a vested interest in not being convinced.
No, there is not in fact an onus on the player to model the interplay of these things at all. I am worried here that you are trying to argue that your personal issue HP representing more than physical wounds is somehow a universal one.
Literally, if the game attaches two things to a single mechanic, and doesn't differentiate between them, then it's moving that to the player. Remember your comment about "the same" hit points? That's the crux of the issue, right there.
This argument does not effectively establish that a cognitive gap exists between the phenomena represented by HP. You're just repeating yourself in a circular argument that asserts the existence of this cognitive gap regarding HP exists as some sort of self-evident truth.
On the contrary, you're simply denying what's already been established by saying "no, it's not established/real/convincing," which is ironically unconvincing itself.
I'm not putting forth your state of mind nor am I accusing you of being disingenuous about anything. I am offering a possible explanation that you likely preferred the fact that HP was vague in other editions because that vagueness gave you license to read HP in your preferred way.
Saying "I think you liked" something when the other person denies it is indeed putting forth to their state of mind, and accusing them of disingenuousness, even when you phrase it as "I just think that's the
real reason you keep saying this." Own it.