Aldarc
Legend
These were ironically things - particularly the setting, alignments, and planes - that I loved about 4e that pulled me back to D&D after playing other d20 games. Because the Nentir Vale and the World Axis cosmology just "clicked" for me in a way that the Great Wheel and older settings I had been exposed to during my 3e days (e.g., Greyhawk, Forgotten Realms, Planescape, etc.) had not. I think that a lot of that was the "made for adventure" vibes and the strong Chaoskampf motif, which I'm fairly certain was the influence of James Wyatt.Not sure if my 4E experience was unusual or not. I hated it without having played it, because everything was off about it.
The setting was wrong, they screwed over alignments (LE is THE evil alignment why was it removed? And why did they remove CG?), they changed the planes, skill challenges felt very rough, everything was called "powers", the book had a "weird" presentation if you were used to 3.0 and 3.5. Funnily enough the only opinion I had on classes was that I wanted casters to use a spell system instead of the AE-whatever-it's-called system (a system which I liked on martials).
I also almost felt that those alignment changes were made for me. For example, I never really saw much of a point in a difference between CG and NG or LE and NE, and I felt that CN was an excuse to skirt around playing CE, and so on. I'm not really the biggest fan of alignment, but these alignment changes made a lot more sense to me, particularly in light of the aforementioned Chaoskampf motif.