James Gasik
We don't talk about Pun-Pun
I wonder if that's why Comeliness never caught on. Because the six stats are an enshrined D&D-ism.Different games can have various attributes in various numbers.
D&D needs, maybe not precisely six, but probably five. Otherwise the reduction and streamlining kills the specificity, the idiosyncrasies that make up the texture of playing D&D instead of some other game.
Put simply, it's in the DNA of the game that the wizard and the cleric doesn't use the same stat. Neither does the fighter and the rogue. If those four classes are all you aim for, then sure you only need four attributes.
Boiling down 3-18 values into just modifiers is an obvious change that could have been done years ago, and indeed was done years ago by various clones. (Was Blue Rose one of the earlier ones?)
Actually changing the set of six attributes (keeping the number but changing the names and what they cover) is, I think, a lost cause. You would lose much more than you would gain. Yes, it could improve the game, but no, it's not worth the loss in perceived "D&D-ishness".
Not that Comeliness was a fantastic idea, mind you, lol.