Huh? Isn't exactly one of the compromises I stated the one you would apparently go for as DM if the player says he wants to play an evil character?
You wrote:
I wrote:
Sounds like the same thing?
Als, props to the spirits of the ancestor Barbarian idea, that might indeed work, depending on what drove the player to want to deal in necromancy.
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But the player is not running an evil PC, they're playing one that used to be evil and is seeking redemption. I don't really care what the player puts on their character sheet, what they did as part of their backstory, I only care about what they say and do during the campaign.