?All placed by the "DM".![]()
JRRT's books aren't recounts of FRPG sessions.
If we attribute all authorship/creativity to the GM, what are the players even doing at the table?
?All placed by the "DM".![]()
I am, believe it or not, aware of the fact that Tolkien wasn't a Dungeon Master, and that he didn't create Middle-Earth as a D&D campaign. Putting DM in quotation marks and adding a smiley was my feeble attempt at conveying a tounge in cheek post.?
JRRT's books aren't recounts of FRPG sessions.
If we attribute all authorship/creativity to the GM, what are the players even doing at the table?
I find that one way to be respectful, and to avoid insulting others, is to not imply that those GMs and groups who easily accommodate player requests lack pride in their work, do not care if the fiction is logical or consistent, or a playing "kitch-sink" campaigns that are hard to take seriously.
As I just posted, I easily accommodate Golin, his explosives cult, his nemesis Golin, and the other elements of that PC's backstory, into our Torchbearer campaign (which is set in Greyhawk). And anyone who wishes to confirm the logic, coherence and depth of the campaign world can do so by reading the actual play reports.
A DM has that authority if the players voluntarily cede that authority to them. Again, each group sets up its interpersonal dynamics as they wish, and some may elect to do this. And that's OK.no, you really don’t have any authority to tell them what to play, that is a lot stronger wording than I would use
Uh, that's what you took from my message? Dude, try reading the whole paragraph. Especially the part where I said " the limitations we all agreed on when they said they wanted to play in my established world."I don't put limitations on things my friends find fun because I'm their friend too.
Yeah, there are quite a few cases where there really isn't a compromise position. If what you want is to play a character who looks like an anthropomorphic turtle, and I do not want to have creatures that look like anthropomorphic turtles in the campaign, we are at an impasse where the only possible solutions are "One of us yields to the other's preference" and "You don't play."In that instance, the player clearly wanted the mechanical benefits of being a tortle; they didn't actually want to play a turtle-person. What if they did?
If the player is taking some of the load off the DM, then yes, they should get more of a say in what the world contains. In my current campaign, I basically handed the players a sketch of the setting -- just a couple of paragraphs -- and told them to make up whatever background elements they wanted for their characters.So if a player was willing to write up twenty thousand words of setting material and/or general game aids then they would have the right to play whatever race they wanted? Since they undertook some of the DM 's prep load off of them?
Since many people argue that all the extra work DMs put into running the game entitles them to restrict PC options??
Oh, God, No! If they're going to do that then they should really be running the game so I can enjoy their vision. I have a hard enough time remembering all the stuff I came up with. If I had to use 20,000 words from a player, the game would be total confusing disaster.So if a player was willing to write up twenty thousand words of setting material and/or general game aids then ...
Yeah, I did notice how the DM's dictatorship suddenly got framed as something 'everyone else' agreed to in order to position the person who wants agency as the bad guy going against the group.Uh, that's what you took from my message? Dude, try reading the whole paragraph. Especially the part where I said " the limitations we all agreed on when they said they wanted to play in my established world."
If Aragorn and Bilbo aren't players, who the heck is in this scenario?All placed by the "DM".![]()
No. What I said is that notions like "OK" or "standards" have no work to do here. We are talking about people coming together for a voluntary leisure activity. So normativity - beyond the general norms for any human social interaction - just isn't applicable.
There is no being upsetting - it is not upsetting to let someone play a dragonborn; nor is it upsetting for someone to not want to GM a dragonborn. All there is a difference of preferences - for the aesthetics and/or mechanics of play - which has to be resolved the way any similar difference of preferences would be resolved.
If the GM sticks to their guns - or in other words, puts their wants above others' - that's their prerogative. If the player sticks to their guns - or in other words, puts their wants above others' - that's their prerogative too. Maybe the GM yields because they also want the player. Maybe the player yields because they also want the GM. Maybe everyone finds some middle way. Who knows? The stakes are incredibly low, and it's no one's concern but the individuals involved.