Thomas Shey
Legend
Only as shorthand, bc the difference doesn’t matter in this context.
And I think it very much does. You can work around problematic players. I've done it on and of for decades. But a bad system can make that job immensely harder.
Bad GM, bad player, whatever, it’s a table and social issue. The game rules should never be changed just to try to deal with things that people problems and not mechanics problems.
And I think that's nonsense. A rules set can mitigate social problems or make them worse, and like any other tool that is designed for usage, failure states that can be mitigated and aren't are bad design.