D&D 5E Don't Throw 5e Away Because of Hasbro

I don't think this is the case. There are tons of new cool 5e products coming out and some of them are doing very well financially.
But they are still 5e products. The uphill battle is for RPGs who are not 5e (or even d20) derived. I could see someone saying "I am done with WotC, I'll use TotV as my next RPG" but to get someone to switch to Zwiehandler is a much larger step. Which was my point.
 

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Are they really "wrong reasons," though? Is it more or less wrong than ditching D&D because you're tired of faux-Medieval fantasy, or you're just tired of D&Disms like class/level-based systems? I would think that being tired of a company's shenanigans is a perfectly decent reason to not buy from them anymore.
I think that it's one thing to choose not to buy from WotC because you are tired of their shenanigans. I think that it's another to drop all 5e D&D, including products from non-WotC publishers because they are not responsible for those shenanigans. I believe that @SlyFlourish is speaking more to the latter rather than the former.

I would like to see more people give other non-D&D 5e games a shot as I think that many would genuinely enjoy them. However, if you do enjoy 5e D&D, there are alternatives without giving WotC another nickel or dime. I do agree with an earlier poster that where it gets a bit murky is whether or not you want to support the 5e compatible ecosystem that WotC indirectly profits from.
 

I think that it's one thing to choose not to buy from WotC because you are tired of their shenanigans. I think that it's another to drop all 5e D&D, including products from non-WotC publishers because they are not responsible for those shenanigans. I believe that @SlyFlourish is speaking more to the latter rather than the former.
It's a matter fo successful branding working at odds.

As far as I can tell, the 'let's make 5e a movement' thing is pretty new, something apart from the make your own D&D thing that happened during the OGL thing. Up until now, D&D was D&D and 3PP were considered add-ons to WotC's product. Any attempts at separation are going to take time and marketing. The average customer, even if they know about the CC license, still heard D&D and thinks WotC/Hasbro.
 

But they are still 5e products. The uphill battle is for RPGs who are not 5e (or even d20) derived. I could see someone saying "I am done with WotC, I'll use TotV as my next RPG" but to get someone to switch to Zwiehandler is a much larger step. Which was my point.
Shadowdark RPG has an amazing and motivated community and we just saw 30,000 people pay quite a bit of money for the MCDM RPG. I think other RPGs are doing just fine too and there are some really great ones coming out this year I'm excited for including Shadow of the Weird Wizard and the updated 13th Age.
 

It's a matter fo successful branding working at odds.

As far as I can tell, the 'let's make 5e a movement' thing is pretty new, something apart from the make your own D&D thing that happened during the OGL thing. Up until now, D&D was D&D and 3PP were considered add-ons to WotC's product. Any attempts at separation are going to take time and marketing. The average customer, even if they know about the CC license, still heard D&D and thinks WotC/Hasbro.

That and making the term "5e" the rallying point. 3pps settled on that term because it was a trademark friendly way of saying this is a D&D product, without saying this is a D&D product. To turn around and now say, actually it means not-D&D, is definitely swimming against the current.
 

Shadowdark RPG has an amazing and motivated community and we just saw 30,000 people pay quite a bit of money for the MCDM RPG. I think other RPGs are doing just fine too and there are some really great ones coming out this year I'm excited for including Shadow of the Weird Wizard and the updated 13th Age.
Unfortunately, I don't think that you are making the best case when the examples that you choose are pretty D&D-adjacent. SotWW is arguably the most out there since it reduces the six attributes to four, but a lot of the character options and play procedures are ripped almost direct from D&D. 🤷‍♂️
 

Unfortunately, I don't think that you are making the best case when the examples that you choose are pretty D&D-adjacent. SotWW is arguably the most out there since it reduces the six attributes to four, but a lot of the character options and play procedures are ripped almost direct from D&D. 🤷‍♂️
Avatar and MCDM are both very different from d20 systems. The One Ring, Dragonbane, Blade Runner, and other Free League games have been successful while being very different from d20 systems. Call of Cthulhu and Savage Worlds have also had successful crowdsourcing in recent memory.
 

Bad people? There is no need to inject hyperbole into this discussion. I'm saying that you take on the responsibility of employing others, you take on the responsibility of getting in front of problems that affect your business. It's just the ethical thing to do. If there is a rent increase on the property you run your business on... do you immediately pass that rent increase on to your employees by dropping their salaries? I hope not! Ideally, you take responsibility and see if there is another aspect of your business you can adjust so that your employees don't take the impact. You might take action against those who initiated the rent increase if there is something nefarious behind it, absolutely, but that's something completely different.
It's not hyperbole. I used the term "bad people" because, in one of your posts that I quoted, you suggested that a business owner should do certain things in order to "actively [be] a good person" and I said that not doing those things doesn't make them a bad person.

As far as the rest goes, you are proving my point. I am unaware of any jurisdiction within which landlords can arbitrarily raise prices in a way that would force a business owner to "immediately" pass that rent increase on as some kind of emergency. There are contracts that stipulate the rights and responsibilities of landlords and tenants called leases. A landlord can only raise rent when a lease has ended. Landlords can ask a tenant to pay more while the least is active, but tenants have the right to refuse that request. There is a legal framework in place to keep landlords from doing exactly what WotC planned to do, which is unilaterally and arbitrarily revoke an existing contract. If a landlord tried that, they would almost certainly be sued.

Instead of an apples to orangse example like the OGL to a lease, let's consider an apples to apples one, like two licensing agreements.

Back in the 1990s, when Marvel was in financial trouble, they sold the rights to make movies based on Spider-Man and associated properties to Sony for a measly $7 million, and as long as Sony continues to make movies within a specific timeframe, they could potentially retain those rights until the heat death of the universe.

About a decade later, Disney purchased Marvel. Superhero movies were more popular at that point, and Disney was able to parlay the lesser-known Marvel characters into the most successful film franchise in history. Of course, they really wanted to be able to make movies involving Spider-Man, but they couldn't, because Marvel had freely entered into an agreement with Sony, and Sony was abiding by the terms of that agreement. There were probably people at Disney who thought the state of affairs was unfair. After all, Disney didn't sell the Spider-Man film rights to Sony, and Marvel sold those rights for a pittance--probably not much more than the catering budget of an MCU production!

Despite that, when Disney wanted to make movies featuring Spider-Man, they had to negotiate with Sony. Now, the specifics of that agreement are irrelevant. What's important is that the negotiation didn't start with Disney secretly plotting to unilaterally revoke the existing licensing agreement, replace it with a completely new one that their lawyers drew up with no input from Sony, and give Sony just seven business days to either agree to the new license or stop making Spider-Man movies. It actually started with Disney recognizing that they couldn't do anything about the original agreement and that, instead, they would have to make a completely separate agreement, within which Sony would effectively license Spider-Man back to Disney in a limited fashion.

Remember back when I said a licensee is a licensee is a licensee, and you asked what I meant? Now we've circled back around to what I was getting at. Legally speaking, Sony and the smallest OGL licensee are the same. They are parties to licensing agreements. Each of them is a party to a licensing agreement that the other party may or may not regret and would probably prefer to change, but they are still parties to licensing agreements.

The difference, of course, is that there is some parity between Disney and Sony. They can both afford the best lawyers. They both have, for the purposes of a lawsuit, effectively unlimited funds. It also helps Sony that the type of licensing agreement they made with Marvel has been well tested in court. Even if Disney had wanted to act in bad faith, they would have gotten obliterated in the ensuing lawsuit.

There isn't much parity between WotC and the OGL licensees. The largest is just a fraction of the size of WotC, and WotC is just a part of an even larger corporation (a major part of an even larger corporation, but still just a part). They knew they could weather a lawsuit better than any of their licensees, and the OGL is a type of agreement that hasn't really been tested in court. However, even with those advantages, WotC believed that they would have to use secrecy to revoke the old agreement and force a new one on licensees.
Not what I said. I said on the off chance that happens, be nimble. When a problem comes up, be on top of it. You're responsible for the livelihoods of others.
Well, you haven't said much of anything meaningful on the subject. So, I'll ask you more directly:

What should an RPG publisher who agreed to and abided by the OGL have done to prepare for the possibility that WotC would attempt to destroy their business by reneging on that agreement? I'm not asking for vague suggestions like, "be nimble," or "be on top of it." What specific, concrete steps could a publisher have undertaken to prepare for such a possibility?

When responding, remember that the OGL had existed for 20 years, that people had built businesses of varying size around it in that time, that numerous lawyers had looked at the agreement and said it seemed sound, that WotC had published a FAQ that was on their website for a number of years explaining what licensees could do if WotC ever tried to change the license, and that Ryan Dancey has explained the intent of the OGL many times over the years.

The understanding that the OGL could not be revoked was so widespread and so deeply ingrained that after Indestructoboy leaked WotC's attempt to gut the OGL, people asserted that it must be a baseless rumor, since there was no mechanism by which it could be revoked.

So what should someone have done in order to "actively [be] a good person" in this context?
Of course they saw it as unfair! They purchased a product, and because they weren't paying attention, the OGL was released. The OGL was actually good for the hobby, and good for their business; it was extremely short-sighted of them to rail against it. That doesn't change the fact that the OGL could be perceived to someone who hasn't done their homework that, as an owner of a property, they have given away the farm. 'I paid a lot of money for this, but other people can use it for free??!!??'
Okay. I'm going to have to ask for both clarification and evidence here.

First of all, who wasn't paying attention? Who is "they"? At the time Ryan Dancey conceived of the OGL, I think he was Vice President of Dungeons & Dragons. He was a tireless advocate for the OGL and was extremely open and public about every facet of it, from its intent to how it would be implemented. WotC had documents explaining and supporting the OGL offered prominently on their website for years.

Or are you saying someone involved with 5th edition pulled a fast one on WotC more recently? Who was the crafty game designing Odysseus who put the 5e SRD under the OGL and got it past... well... which corporate Polyphemus, exactly? WotC legal? WotC's executives? Hasbro's executives?

Second, where are you getting this information from? You keep citing this as though it's fact, but I've never seen any evidence for it.

Like I've already said, WotC's motivation isn't that important, it's what they did, or at least tried to do, that matters. But I'd still like some specifics and some evidence if you're going to to keep returning to this.
If you are a good and ethical person, and you are running a business, you will deal with these situations and protect your people.
Again, what concrete steps, beyond entering into an agreement in good faith and abiding by the terms of that agreement, should a "good and ethical person" have undertaken to prepare for the possibility that WotC might attempt to renege on that agreement and force them out of business?
What you also might and should do is to take action to prevent this sort of behaviour in the future.
What actions, exactly?
What you should absolutely not do though, is move in that direction without understanding what actually happened. With all due respect, that's the mistake I think you are making. You look at your side, and how you feel it hurt you, and think about the pain it caused you, and let that colour your view of what has actually happened. Look at the bigger picture. The motivations of both sides. If you don't do that, you don't have an accurate understanding of what drove the situation you are examining. Which means that the solution you are pushing for is just going to result in more problems for others down the road.
Here's the thing, though. I actually do understand the situation, and I am fairly certain that I understand it better than you. Where have I demonstrated a lack of understanding of any facts related to the whole OGL debacle? Where has the "pain" that the OGL debacle supposedly caused me colored my view of what actually happened? What fact or facts would I look at differently if I wasn't supposedly in pain?

I'm willing to consider your claims about WotC's motivation if you can provide evidence for the things you've been claiming. I don't believe anyone important at WotC was unaware of any aspect of the OGL back when 3e was released. It was literally the cornerstone of D&D's new direction under WotC and it was very well publicized. And I don't believe that someone somehow got the 5e SRD under the OGL without the executives in charge of D&D being aware of it. But, like I said, I welcome any evidence you have to the contrary.

Like I said, I don't think WotC's motivation matters as much as what they tried to do, which was renege on an agreement they freely offered.

But okay. Let's say you come up with evidence for your claim about WotC's motivation and convince me. How would my understanding of that motivation make any difference? My position here is basically that a licensee is a licensee is a licensee. Sony. Paizo. Necrotic Gnome. Any of the hobbyists on DriveThruRPG publishing under the OGL who have never even sold a single copy of their products. They all deserve the same protections and do not deserve to have their licenses revoked out from underneath them. The "solution" I am "pushing" is basically that companies should abide by the terms of contracts they enter into and not attempt to renege on them. How is that going to cause problems for anyone down the road? How would the knowledge that one or more executives at WotC and/or Hasbro felt that... something... about the OGL was unfair impact any of that?
 

I don't think so. In the business world, there's a big difference between a deal that is "unfair", and one that is just not as advantageous as it could be for one of the parties.

The word "unfair" has strong emotional connotations we shouldn't usually associate with larger corporate entities. It is unlikely that anyone felt so strongly about it as to label it "unfair".
I agree 100% and not all the word I would have chosen to describe this situation. You'll note that the only reason the word 'unfair' appears in my post is that I was responding to a direct statement from another poster who specifically used that word in their post.
We are talking about events from nearly a quarter century ago - indeed, while I don't have the most recent demographics, about a third of folks currently playing the game (the 15-24 age bracket) weren't even born when this happened.
For sure.
However, what you describe here does not match my memory of events or the relationship between Hasbro, WotC, and the property at the time. There was nothing secret about the OGL. It isn't that, "they weren't paying attention, so the OGL was released." My understanding is that Hasbro was, at the time, taking the (actually wise) move of not taking over direct management of WotC business activities.
Aren't we saying the same thing then?
So, it was less "we are not paying attention," and more "we are specifically allowing you go about business largely independently" - an active choice, rather than neglect.
Well, yes. Again, I think we're saying the same thing. Whether the OGL and its ramifications slipped under the radar because Hasbro consciously let WotC handle the reins or because Hasbro should have been paying more attention, the end result is the same. Hasbro suddenly noticed that they had a property that they didn't fully control. And I'll repeat for the nth time, the OGL was actually a good thing in my opinion, both for the 3rd party community and WotC/Hasbro. It was short-sighted of Hasbro not to see it that way.
Again, they bought it for the card games. In effect, they paid a lot for Magic: the Gathering (and, at the time Pokemon). They didn't pay a lot for D&D.
Yup.
 

It's not hyperbole. I used the term "bad people" because, in one of your posts that I quoted, you suggested that a business owner should do certain things in order to "actively [be] a good person" and I said that not doing those things doesn't make them a bad person.

As far as the rest goes, you are proving my point. I am unaware of any jurisdiction within which landlords can arbitrarily raise prices in a way that would force a business owner to "immediately" pass that rent increase on as some kind of emergency. There are contracts that stipulate the rights and responsibilities of landlords and tenants called leases. A landlord can only raise rent when a lease has ended. Landlords can ask a tenant to pay more while the least is active, but tenants have the right to refuse that request. There is a legal framework in place to keep landlords from doing exactly what WotC planned to do, which is unilaterally and arbitrarily revoke an existing contract. If a landlord tried that, they would almost certainly be sued.

Instead of an apples to orangse example like the OGL to a lease, let's consider an apples to apples one, like two licensing agreements.

Back in the 1990s, when Marvel was in financial trouble, they sold the rights to make movies based on Spider-Man and associated properties to Sony for a measly $7 million, and as long as Sony continues to make movies within a specific timeframe, they could potentially retain those rights until the heat death of the universe.

About a decade later, Disney purchased Marvel. Superhero movies were more popular at that point, and Disney was able to parlay the lesser-known Marvel characters into the most successful film franchise in history. Of course, they really wanted to be able to make movies involving Spider-Man, but they couldn't, because Marvel had freely entered into an agreement with Sony, and Sony was abiding by the terms of that agreement. There were probably people at Disney who thought the state of affairs was unfair. After all, Disney didn't sell the Spider-Man film rights to Sony, and Marvel sold those rights for a pittance--probably not much more than the catering budget of an MCU production!

Despite that, when Disney wanted to make movies featuring Spider-Man, they had to negotiate with Sony. Now, the specifics of that agreement are irrelevant. What's important is that the negotiation didn't start with Disney secretly plotting to unilaterally revoke the existing licensing agreement, replace it with a completely new one that their lawyers drew up with no input from Sony, and give Sony just seven business days to either agree to the new license or stop making Spider-Man movies. It actually started with Disney recognizing that they couldn't do anything about the original agreement and that, instead, they would have to make a completely separate agreement, within which Sony would effectively license Spider-Man back to Disney in a limited fashion.

Remember back when I said a licensee is a licensee is a licensee, and you asked what I meant? Now we've circled back around to what I was getting at. Legally speaking, Sony and the smallest OGL licensee are the same. They are parties to licensing agreements. Each of them is a party to a licensing agreement that the other party may or may not regret and would probably prefer to change, but they are still parties to licensing agreements.

The difference, of course, is that there is some parity between Disney and Sony. They can both afford the best lawyers. They both have, for the purposes of a lawsuit, effectively unlimited funds. It also helps Sony that the type of licensing agreement they made with Marvel has been well tested in court. Even if Disney had wanted to act in bad faith, they would have gotten obliterated in the ensuing lawsuit.

There isn't much parity between WotC and the OGL licensees. The largest is just a fraction of the size of WotC, and WotC is just a part of an even larger corporation (a major part of an even larger corporation, but still just a part). They knew they could weather a lawsuit better than any of their licensees, and the OGL is a type of agreement that hasn't really been tested in court. However, even with those advantages, WotC believed that they would have to use secrecy to revoke the old agreement and force a new one on licensees.

Well, you haven't said much of anything meaningful on the subject. So, I'll ask you more directly:

What should an RPG publisher who agreed to and abided by the OGL have done to prepare for the possibility that WotC would attempt to destroy their business by reneging on that agreement? I'm not asking for vague suggestions like, "be nimble," or "be on top of it." What specific, concrete steps could a publisher have undertaken to prepare for such a possibility?

When responding, remember that the OGL had existed for 20 years, that people had built businesses of varying size around it in that time, that numerous lawyers had looked at the agreement and said it seemed sound, that WotC had published a FAQ that was on their website for a number of years explaining what licensees could do if WotC ever tried to change the license, and that Ryan Dancey has explained the intent of the OGL many times over the years.

The understanding that the OGL could not be revoked was so widespread and so deeply ingrained that after Indestructoboy leaked WotC's attempt to gut the OGL, people asserted that it must be a baseless rumor, since there was no mechanism by which it could be revoked.

So what should someone have done in order to "actively [be] a good person" in this context?

Okay. I'm going to have to ask for both clarification and evidence here.

First of all, who wasn't paying attention? Who is "they"? At the time Ryan Dancey conceived of the OGL, I think he was Vice President of Dungeons & Dragons. He was a tireless advocate for the OGL and was extremely open and public about every facet of it, from its intent to how it would be implemented. WotC had documents explaining and supporting the OGL offered prominently on their website for years.

Or are you saying someone involved with 5th edition pulled a fast one on WotC more recently? Who was the crafty game designing Odysseus who put the 5e SRD under the OGL and got it past... well... which corporate Polyphemus, exactly? WotC legal? WotC's executives? Hasbro's executives?

Second, where are you getting this information from? You keep citing this as though it's fact, but I've never seen any evidence for it.

Like I've already said, WotC's motivation isn't that important, it's what they did, or at least tried to do, that matters. But I'd still like some specifics and some evidence if you're going to to keep returning to this.

Again, what concrete steps, beyond entering into an agreement in good faith and abiding by the terms of that agreement, should a "good and ethical person" have undertaken to prepare for the possibility that WotC might attempt to renege on that agreement and force them out of business?

What actions, exactly?

Here's the thing, though. I actually do understand the situation, and I am fairly certain that I understand it better than you. Where have I demonstrated a lack of understanding of any facts related to the whole OGL debacle? Where has the "pain" that the OGL debacle supposedly caused me colored my view of what actually happened? What fact or facts would I look at differently if I wasn't supposedly in pain?

I'm willing to consider your claims about WotC's motivation if you can provide evidence for the things you've been claiming. I don't believe anyone important at WotC was unaware of any aspect of the OGL back when 3e was released. It was literally the cornerstone of D&D's new direction under WotC and it was very well publicized. And I don't believe that someone somehow got the 5e SRD under the OGL without the executives in charge of D&D being aware of it. But, like I said, I welcome any evidence you have to the contrary.

Like I said, I don't think WotC's motivation matters as much as what they tried to do, which was renege on an agreement they freely offered.

But okay. Let's say you come up with evidence for your claim about WotC's motivation and convince me. How would my understanding of that motivation make any difference? My position here is basically that a licensee is a licensee is a licensee. Sony. Paizo. Necrotic Gnome. Any of the hobbyists on DriveThruRPG publishing under the OGL who have never even sold a single copy of their products. They all deserve the same protections and do not deserve to have their licenses revoked out from underneath them. The "solution" I am "pushing" is basically that companies should abide by the terms of contracts they enter into and not attempt to renege on them. How is that going to cause problems for anyone down the road? How would the knowledge that one or more executives at WotC and/or Hasbro felt that... something... about the OGL was unfair impact any of that?
Evidence of my claim... what claim? I'm describing possible scenarios, not making absolute, definite pronouncements. I'm saying that the best solutions come from looking at problems from all sides, as opposed to getting emotionally attached to one side only and going full on Lord of the Flies 'us vs. them'. Oy...

Alright, you have buried me under a wall of text! I'm waving the white flag. You win? Can we agree to disagree and stop talking about this now?
 

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