Whizbang Dustyboots
Gnometown Hero
I think we played Queen of the Demonweb Pits maybe two or three times. The first part, wandering around passages in, effectively, the void is pretty boring. The alternate worlds are interesting enough, but there's not a real compelling reason to spend time there. Nowadays, quest items would be stuck there, to make it worth engaging with those alternate worlds. In my experience, groups just wanted to figure out where Lolth was and race to her.
In contrast, we played White Plume Mountain a lot, because everyone wanted a shot at those weapons. ("We're supposed to be returning these? Sure, let them come and take Blackrazor from me.")
In contrast, we played White Plume Mountain a lot, because everyone wanted a shot at those weapons. ("We're supposed to be returning these? Sure, let them come and take Blackrazor from me.")
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