Hussar
Legend
Well, let's be fair to poor DM's out there though. Most of us don't have a team of professional writers who can spend a couple of thousand man hours developing a game world before the first player even sits down. It's a lot easier to build this massive sandbox with all sorts of freedom and stuff to explore when you have those kinds of resources to devote to a game.Very good article.
Do you think that BG3 features the three elements I think makes a published campaign great?
Because I certainly do.
- Great villains
- Open world
- Meaningful NPC roleplay
Most of us cannot do that. Most of us cannot even come close to a tiny percentage of that. I mean, people often talk about how anything longer than a 30(ish) page module is overwhelming. Imagine expecting a DM to have hundreds, if not thousands, of pages of notes before the first character is even written.
While there are certainly elements that can be borrowed from video games, trying to compare any paltry effort I can make to a professional studio's multi-million dollar effort is not really going to help me too much.