Maxperson
Morkus from Orkus
That's not bounded accuracy. Yes, they lowered proficiency in order to keep the rogue from being able to pretty much always see the super stealthy widget hiding in the brush, and the wizard from never being able to see it, but that has nothing to do with bounded accuracy. Bounded accuracy is about the monster math for each CR. It's only on the DM side of things, not the player side of things.The easiest way to understand Bounded Accuracy is that the game tries to make it that everyone has a chance of success or failure at most things. Bonuses generally range from +0 to +11, while the target number (DC/AC) is rarely above 20. This means that even with a +11, you have a chance of failure against the hardest difficulty, while a completely untrained person has a small chance of success. Monster math is designed to allow weaker monsters to be more relevant longer, so that the DM has a wider variety of options to use at each level.
I think the term "bounded accuracy" confuses things. People think that everything that was changed to reduce any sort of accuracy is a part of it, when really it's only the monster building math. When you make a monster, the math doesn't care whether you have +7 perception(5 for stat and 2 proficiency) or -4 perception(-4 for stat and no proficiency). It will have the same stealth regardless.