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D&D General Explain Bounded Accuracy to Me (As if I Was Five)

Thomas Shey

Legend
Look, can't we all just agree that every single version of D&D sucks when it doesn't do what we'd prefer it would as players? LOL!

Complaining about every other version of D&D except for the one we like accomplishes little other than just releasing the pressure valve on our pent-up steam. ;)

Hey, if people like I can complain about every version including the ones I somewhat like.

(I'll get me coat...)
 

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Umbran

Mod Squad
Staff member
Supporter
To me, it feels fair to claim if game designers openly state design goals and let some design goals cause other design goals to not be met that the designers prioritized some goals over others.

Well, yeah.

But, you realize that prioritization is fundamental to doing good work, right?

In the real world, we always come up with more design goals and features than we can actually execute on, especially when some goals are in tension, conflict, or outright mutually exclusive. All designs, in the end, are compromises - and prioritization is how you work through what the compromises ought to be.

Yes, and maybe they state goals, and then leave some of them by the wayside. Stating a goal is not a contractual commitment or something. One of the characteristics of "knowledge work" is that we generally do not know all the problems we are going to hit at the start of a project - we find difficulties along the way, and have to change direction. That's normal, and necessary.
 
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ezo

Where is that Singe?
@EzekielRaiden :

Whoa whoa whao... I thought we were done? I mean, I only replied because you joined in a conversation I was part of outside of the one I had with you.

So, which is it? Are we done or not? Because we can continue the whole "that is ridiculous", "NO, that is ridiculous" thing if you really want to?

Yes, it is. It provides an enormous incentive to actually get better. Which was the whole point why I referenced it.
If it is an incentive to get better, focus your efforts towards it. If it isn't important enough for you, as the player, to decide to invest in improving Peter Paladin's stealth--then he won't get any better.

Your choice.
If you don't like "survival," consider something like "job performance." Imagine that you would get a 5% pay raise--permanently--if you manage to improve your golf game by some amount. I don't play golf so I don't know what would be a good metric here. This isn't a matter of "you must become PGA-level," just like..."if you can get within 10 shots of par, we will raise your pay permanently."

Do you think that under these circumstances, you would continue to have absolutely zero change in your skill, definitely always forever?
Right, so again, if there is incentive for a player to improve part of a PCs abilities, it is up to that player to choose it as something that should improve over time. Why? Because the PC is actively using the ability and/or training to improve it.

Under those circumstances, as you say, I would be better because I would be practicing--in other words, investing in it.

Because that literally is an incentive for player characters to get better at all sorts of random stuff. It will, quite literally, help them succeed more. Survival is one aspect of success. Getting paid more often (and better) is another. Achieving personal goals is a third. Etc., etc., etc.
Exactly. If there is incentive to improve aspect X and not Y, you have to invest, in game terms, to improve X. That means gaining proficiency in Stealth, improving DEX, and/or stop weaing heavy armor, which yes, will always impose disadvantage.

You aren't going to get better at something just by doing it once in a while. You have to work at it.

Now, if you want to argue 5E does a horrible job of letting PCs "train" for a new skill proficiency, via downtime, or having it as an ASI option (such as instead of +2 ASI, you can get +1 ASI and a proficiency in armor or weapon type, or a skill, language, tool, etc.); THEN I would completely agree with you. Because now you have a simpler and less costly "built-in" mechanic for gaining proficiency in Stealth. As it stands, your options are basically multiclass to Bard or Rogue and choose Stealth as your one additional skill proficiency, OR spend a feat to gain it.

It is genuinely ridiculous to argue that a person who repeatedly risks life and limb on such activities, whose career is actively driven by activities such as this, and whose deeply-held life goals are bound up in such activities, would have absolutely no growth whatsoever, full stop, nothing will ever more be said. That doesn't mean they'll get GOOD at it. They won't, unless they're actively trying to--and we represent that with things like feats, and training/proficiency, and multiclassing, etc.
If your PC is continuously doing an activity, reflect that in your ASI or feat choices, or work with your DM to have a downtime used for training. The DMG has rules for it:

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But I highly doubt Peter Paladin is trying to Stealth all the time, even regularly, when he KNOWS he is horrible at it. The only way he'll improve, to even become decent, would require investment by you and making a choice to improve his stealth capabilities. And I am also not talking about getting "good", I am simply talking about improvement, becoming decent. Yet even that, if it reflects a +1 bonus to his chances, is shown in game terms by investing time, money, ASI, feat, etc. into it.

Otherwise, he's just doing it once in a while, and really not enough to improve in any "measurable" way.

But passive learning IS a thing. To argue it isn't is simply a falsehood. That's not how the world works, and pedagogical science backs me up on this.
LOL I know, I teach at university. But passive learning is not enough on the scale D&D operates to warrant a +1 bonus (or better!) unless it is practiced regularly. Teachers lecture, and people can pick up things, perhaps gaining understanding, but until it is put into practice you don't actually know how much is learned.

Peter Paladin trying to stealth once in a while, would be like a student coming to class once every few weeks. They aren't going to learn much of anything really. Now, a student who comes to class regularly, etc. will learn (hopefully!), but you know what? That student is INVESTING time (and money LOL!) in learning. So, how about you do the same thing with Peter Paladin? Then he might actuallly improve. :)

full stop, nothing will ever more be said.
Yeah, I thought you were already at that point... but I guess not. Shall we try again? Your choice.
 

EzekielRaiden

Follower of the Way
So, which is it? Are we done or not? Because we can continue the whole "that is ridiculous", "NO, that is ridiculous" thing if you really want to?
You were the one who re-engaged. If you did not wish to, you should have chosen not to in the first place.
 


ezo

Where is that Singe?
You were the one who re-engaged. If you did not wish to, you should have chosen not to in the first place.
If you are going to try to "get by me" by engaging in a conversation I was already part of, I am going to respond.

And technically, I had not re-engaged yet. I was still engaged at the time. YOU weren't... until you chose to respond to my post. ;)
 

EzekielRaiden

Follower of the Way
If you are going to try to "get by me" by engaging in a conversation I was already part of, I am going to respond.

And technically, I had not re-engaged yet. I was still engaged at the time. YOU weren't... until you chose to respond to my post. ;)
I literally did not quote you again after I said that. You quoted me. Repeatedly.

I'm the one who wanted to disengage. You have repeatedly quoted me since then. I responded to someone else. Doesn't matter if they were responding to you. I was intending to talk to them and leave you entirely out of it. I literally am only responding to you now because you keep quoting and @ing me.

If you want to disengage, stop talking to me. It's as simple as that. And if you don't want to disengage, please stop accusing me of doing anything other than actually trying to abide by what I said after I had said it. Because I literally did that. I said nothing more TO YOU on the subject, because I did (and do) believe that there's nothing to be gained from doing so at this time.

Quoting me responding to someone else is you choosing to re-engage. Not me.
 

ezo

Where is that Singe?
Quoting me responding to someone else is you choosing to re-engage. Not me.
You can stop anytime you want to.

Just don't reply to me or engage in replying to a conversation I am part of without expecting me to respond back, especially after you say you don't want to continue engaging me. To say, I was talking to them, is like saying "Well, you were talking to them, and I decided to chime in, but since I'm not addressing you, you can't respond...even though you are already part of the conversation."

Get it? :D
 


Micah Sweet

Level Up & OSR Enthusiast
Well, yeah.

But, you realize that prioritization is fundamental to doing good work, right?

In the real world, we always come up with more design goals and features than we can actually execute on, especially when some goals are in tension, conflict, or outright mutually exclusive. All designs, in the end, are compromises - and prioritization is how you work through what the compromises ought to be.

Yes, and maybe they state goals, and then leave some of them by the wayside. Stating a goal is not a contractual commitment or something. One of the characteristics of "knowledge work" is that we generally do not know all the problems we are going to hit at the start of a project - we find difficulties along the way, and have to change direction. That's normal, and necessary.
Absolutely, so long as you are honest with the public if, for whatever reason, you do not meet publicly stated goals. This is why I still hold that a company should, when asked a question about their product an/or business that they are not legally prevented from answering, answer honestly (and not evasively). I really don't care how native that viewpoint is.
 

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