I don't think WotC is going to change their design principals due to what a journalist writes as a poor summation.I wonder if they will be crazy and bump the Monk HP to a D10 for the Tank comment.
I don't think WotC is going to change their design principals due to what a journalist writes as a poor summation.I wonder if they will be crazy and bump the Monk HP to a D10 for the Tank comment.
This is weirdly petty, frankly, and it's weird and out of character for you, so I'm not even going to argue with it. I hope your day improves significantly.
Classes are not reduced to only one role anymore. They can be built any number of ways. But the monk will be able to tank or DPR. Just like the barbarian can. Just differently.People, OK. But if a game designer refers to a Melee DPR class as a a Tank, then I'm concerned about the game. Did they just give the monk a new role, or is he simply clueless?
Perkins seems to understand my preferences. I want a refined 5e that lets me use all my 5e (plus 3rd party) content. I don't want a completely new D&D from Wizards. If I want something different, I'll buy from someone different.Gonna be perfectly honest, Perkins concluding that people don't want to move away from existing 5e based on the stuff they tested and didn't think people would accept is....not encouraging. Like at all. That's blatantly bad statistical inference. It would be like presuming that, because you put out a collection cup for rainwater on days where there was no expected precipitation three times, that means that it rains if and only if the forecast says it will.
Instead, the correct statistical inference here is that those specific changes were not popular. And it's really not hard to see why--a number of them futzed about with deep and fundamental mechanics like critical hits or the like, rather than addressing any of the far more relevant areas of 5e's rules that could have been updated.
Yeah this is partly what I'm discussing when I say they could have tried a lot harder - what was absolutely striking about most of the proposed changes to 5E, especially the early ones, was that they were ones "nobody had asked for".Gonna be perfectly honest, Perkins concluding that people don't want to move away from existing 5e based on the stuff they tested and didn't think people would accept is....not encouraging. Like at all. That's blatantly bad statistical inference. It would be like presuming that, because you put out a collection cup for rainwater on days where there was no expected precipitation three times, that means that it rains if and only if the forecast says it will.
Instead, the correct statistical inference here is that those specific changes were not popular. And it's really not hard to see why--a number of them futzed about with deep and fundamental mechanics like critical hits or the like, rather than addressing any of the far more relevant areas of 5e's rules that could have been updated.
Will it though? The playtest Monk didn't seem like it could be build as a tank any more than the current 5E Monk can be. Likewise the playtest Barbarian. In fact, the latter seemed to be less capable of as a tank than a 2014 Bear Barb. On what basis do you make these assumptions?Classes are not reduced to only one role anymore. They can be built any number of ways. But the monk will be able to tank or DPR. Just like the barbarian can. Just differently.
As the word tank wasn't part of a quote from Perkins the insistence that he's clueless because of a thing he never said is a problem.People, OK. But if a game designer refers to a Melee DPR class as a a Tank, then I'm concerned about the game. Did they just give the monk a new role, or is he simply clueless?
There were a lot of people, sure, but that's not a representative sample: and we know from the recent surveys thst the 3E-style Sorcerer is, st least, well regarded by the player base at large. I don't think it is much of a mystery why the 3E Sorcerer is in the game, but they changed the Bard.WotC had message boards back then. There were a lot of play testers on them. The designers never came out and said that the sorcerer was rejected. They said, if I remember correctly, that we were unhappy with the class being OP. Then we didn't see the sorcerer for a while, then we got a 3e version. 5e was rushed at the end, so I think the designers ran out of time.
Do we? Could you provide a source? I'm going on memory, but didn't it have by the far the lowest approval rating of any 5E class or something, in the recent surveys?and we know from the recent surveys thst the 3E-style Sorcerer is, st least, well regarded by the player base at large.
Trying to find the thread with the relevant UA feedback right now didn't fit in my Lunch break, but the numbers were solid: they didn't do much back and forth for Sorcerer.Do we? Could you provide a source? I'm going on memory, but didn't it have by the far the lowest approval rating of any 5E class or something, in the recent surveys?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.