James Gasik
We don't talk about Pun-Pun
I agree that trolls, traps, and werewolves have kind of cursed design in this regard. How much of a threat they pose is really tied to what you're allowed to know about them. In games with monster knowledge rules, you can really easily find that the difficult of many encounters boils down to "roll a die, success cuts the challenge in half".I agree with a lot of this, and this is a much more balanced and nuanced take. I have had plenty of times, while playing a caster, that I didn't have a spell to solve the problem. However, I can see how a Vancian style would make that even less likely, and make it easier for a DM to play into that style of challenge.
That being said, I wonder about a nugget of wisdom I picked up once in a discussion of traps. If noticing the trap makes the trap trivial to overcome, it was a bad trap. And I think this might apply to the design of monsters like werewolves and trolls. If they are only challenging if you are ignorant of how they work, or lack the resources to handle their gimmick... maybe they aren't well-designed. Thinking about it, I have almost never used a Troll, and the few times I did, they were modified trolls. But I have used regeneration, and I have often set the counter to be something OTHER than fire. And generally, those fights were planned to be tough for other reasons.
I think I agree with you that WoTC needs to pick a lane, to a degree. I think this idea of challenges being trivialized if you figure out the secret information may be too rampant. It is good occasionally, but most fights shouldn't be that way. I think we are slowly moving away from that paradigm though, one limping step at a time.
And I like having dedicated monster knowledge rules, but so many classic monsters (and many new ones) seem to be designed with issue. Players walk into encounters predisposed to be wary of statues, beautiful women, and unassuming treasure chests- to the point that many a GM grumbles annoyed that the players are "metagaming", but the situations where the players are right to be cautious keep coming up!
5e claims to be a game where you can run it just like the old school games of old, but the options it gives to players fight against that notion every step of the way. Or alternately, there's too many "old school" challenges cluttering up a game that is designed for a different paradigm. It comes to about the same thing.
I remember my brain exploding when someone dug up that developer post about monsters being designed around simple hit point vs. expected damage and not things like accuracy vs. AC. I've yet to see a PC Wizard with less than 15 AC, but there's tons of monsters running around with +3 to hit at low levels, when a 1st level Cleric could have an AC of 18 (or more!).
(As an aside, I'm about to start DMing again, and I decided to convert some old 2e modules. Every time I get to an encounter with some classic monsters in it, my head hurts. I have medium encounters that look like meat grinders and hard encounters that seem like they'll be a speed bump. It really makes me wonder who exactly, WotC thinks is playing this game and how they're doing it!).