Crimson Longinus
Legend
It is because there are no proper guidance of what skills should achieve and what DCs should be. So it is just basically the GM making up the DC and the outcome. A good GM can be consistent with this so that it effectively proxies as a framework, but the game should not rely on that.Bolded for emphasis. That line specifically is a huge issue I have with 5E D&D. At first when I played Pathfinder 2E I didn't see the point of Skill Feats, but the more I played it the more I understand that they are quite important because they allow characters to get really good at something in a way that actually feels like it makes a difference.
It's a big problem to me that many skills are basically useless or just plain badly defined. Even the best skills are actually quite "meh".
Last edited: