It's more than that. Neotrad screams to a certain type of problem player
(lets call them Bob) who really bought into the role play side of rollplay vrs roleplay debates of old but it tends to actively go out of its way to avoid assigning anyone but the GM responsibilities or expectations to be upheld. That makes its presence in the six cultures post a great way to fast forward through the maze of unproductive discussion in order to arrive at "you need to find another table & gm" fast.
That's generally applicable to pretty much
any ttrpg gameplay. You might as well include other low hanging fruit like accurately report the result of dice rolled
This might be the closest I've seen one of these threads ever come to admitting that neotrad doesn't invert the roles of worldbuilder responsible for running the world along with everything in it & individual with a single character within that world. It's a baby step though because neotrad needs to devote
significantly more text to the player side of this than it does to players seizing GM responsibilities if & when they choose. Currently I can't say I've ever seen a description of neotrad do that in a way that I could point a player like Bob at
Again this is something Neotrad desperately needs to be explicit about owning up to rather than providing a shield for misguided players to expect an [override the GM] button from neotrad.
Absolutely true, but Neotrad encourages players to do it by being the only one of the six so poorly focused that it absolves the player from responsibility while blaming the GM. That problem is not helped by the way neotrad is again the odd man out that doesn't clearly lay out boundaries that would allow the GM to simply punt the claim out the door by pointing out that it's
obviously not that type of game system/campaign/etc.
I've been GM'ing since 2e & top off player count from semiprivate games with frequently running public stuff in a population dense touristy area to
further expand the sample size.