DrJawaPhD
Hero
Answering for myself, I've never heard these labels before but I love the 'Critical Role style' which is apparently OC/neo-trad.So, for the people who enjoy OC/neo-trad style play. What's the draw? Where's the fun? What's the joy? Etc.
Honestly. Please help me understand because I don't get it.
To me the draw is that when done properly, there is almost no difference between what that article describes as Traditional vs OC/neo-trad. Both focus on telling stories (fun!), both have the DM as the main hand steering the game and the story, but in games like Critical Role there is a more focus on having the DM work with players to incorporate their characters into the main plot lines (super fun!) rather than the DM just writing plotlines independent of the characters.
It seems like detractors are acting like incorporating player ideas into the story somehow makes the DM irrelevant and the players now run the show, which could occur at some tables but is definitely not how I've ever seen any game be run. For example, Matt Mercer is still the one controlling all the story plotlines on Critical Role even though he incorporates backstories of his players, and lets players narrate killing blows. I think this style is more fun for both players and as a DM