Belen
Legend
I disagree.Kinda.
4e hyperfocused each class and each skill into a playstyle. 4e actually provided more distinctive playstyles than every edition before it
Just not in the PHB.
4e had different combat styles with the 4 class roles. Those combat roles played differently as it placed you into a lane within combat but the overall play style of the game was defined into one experience. This was the combat-focused tactical game where everyone knew their role.
Now, 3.5 had pushed the game in this direction and 3.5 was so heavily focused on the tactical, grid-based game that it was a huge focus of discussion in the community and within organized play.
4e, in my opinion, was hyper-focused on solving those problems while also solving the problems of fewer or bad DMs. 4e made it far easier to be a DM. The rules are clear and concise. Of course, that also meant that poor DMs or newer DMs then focused on combat because the rules focused on combat. I had a friend who never thought he could be a DM that really embraced 4e and ran games because things were defined enough that he could focus on that narrow lane of play.
Again, the vast majority of players were not on the boards or in organized play. Previous editions supported many different styles of the game and was elastic enough that they could all be D&D.
For me, 4e was a terrible experience. I hated the system. It was great for the board games or the tactical miniatures style of play but I did not want to play.