DarkCrisis
Let her cook.
I think I will start a new thread for this, but: what makes an adventure good? People love to say something is bad, but I rarely hear about what makes an adventure good.
Me personal opinion: You can't make a good campaign length adventure. PC just have to many options and players to many different ideas. Instead, you can make good encounters.
So for me, I would like to see books of encounters with potential threads to tie together some of those into a story of your (and your players) crafting.
As someone suggested perhaps large adventures need to go and modules come back. Short stories with a dungeon you can slot into anywhere.
Like, Palace of the Silver Princess. A cool mysterious place with a story to tell and monsters to slay. Slot into any adventure.
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