D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

I think I will start a new thread for this, but: what makes an adventure good? People love to say something is bad, but I rarely hear about what makes an adventure good.

Me personal opinion: You can't make a good campaign length adventure. PC just have to many options and players to many different ideas. Instead, you can make good encounters.

So for me, I would like to see books of encounters with potential threads to tie together some of those into a story of your (and your players) crafting.

As someone suggested perhaps large adventures need to go and modules come back. Short stories with a dungeon you can slot into anywhere.

Like, Palace of the Silver Princess. A cool mysterious place with a story to tell and monsters to slay. Slot into any adventure.
 
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I think I will start a new thread for this, but: what makes an adventure good? People love to say something is bad, but I rarely hear about what makes an adventure good.

Me personal opinion: You can't make a good campaign length adventure. PC just have to many options and players to many different ideas. Instead, you can make good encounters.

So for me, I would like to see books of encounters with potential threads to tie together some of those into a story of your (and your players) crafting.
Smaller works like this would be more useful and more cost-effective. You'll never get them from WotC, however. It just doesn't fit into their business plan.
 

When I consider the things I would produce if I decided to go indie instead of freelance, at the top of the list are Stand-alone Adventure Creation Kits (SACKs) that detail a situation and those factions, personalities, locations and events related to it, designed specifically for GMs to be able to include in their own campaign. Explicitly NOT adventures.
That sound ideal to me. I have been interested in Steamforged Games Epic Enounter series that seems to take a similar approach, but I haven't really looked at them to closely yet. They seem to be geared around everything you need for single encounter.
 






I don’t think they actually play the adventures. I’d love to give spoiler examples
They playtest, there's credits for them in the adventures at the front. But playtesting isn't an end-to-end play of the whole thing - that'd generally be too long (at least over a year for an average group). It's generally on specific points within the adventure itself. And things do get missed, just because they're human - or worse, a last minute edit doesn't get a proper editorial pass.

Still, it's always a chance for them to do better next time 'round.
 


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