D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

Each day this week, Wizards of the Coast will be releasing a new live-streamed preview video based on the upcoming Player's Handbook. The first is entitled Everything You Need To Know and you can watch it live below (or, if you missed it, you should be able to watch it from the start afterwards). The video focuses on weapon mastery and character origins.


There will be new videos on Wednesday, Thursday, and Friday this week, focusing on the Fighter, the Paladin, and the Barbarian, with (presumably) more in the coming weeks.
 

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Why not? Balance? IMO it's certainly not verisimilitude, because gaining more power in exchange for following a code of conduct makes sense to me.
It is not that it make sense but it really needs to happen with the players consent as part of the characters developing story and to the degree and level that the players is willing to go along with. Not imposed on the unwilling by DM fiat.
If your player object then they are not consenting to this thing. Also the way it was handled in older version of D&D was way to heavy handed, too all or nothing, in my opinion.
 

It is not that it make sense but it really needs to happen with the players consent as part of the characters developing story and to the degree and level that the players is willing to go along with. Not imposed on the unwilling by DM fiat.
If your player object then they are not consenting to this thing. Also the way it was handled in older version of D&D was way to heavy handed, too all or nothing, in my opinion.
You get the player's consent when they choose the class and read the description. No fiat involved, because the rules of what you need to do to remain in good standing with the being(s) who gave you your power are right there in front of you.
 

You get the player's consent when they choose the class and read the description. No fiat involved, because the rules of what you need to do to remain in good standing with the being(s) who gave you your power are right there in front of you.
Whatever works for you but I could not see this as good design for a general game.
You are taking away the players toys, I think that it should be very important to state clearly and unambiguously up from that this is the type of game you are running.

In that context go for it.

As a way to design the game for everyone, I think it is a terrible idea and it would be ignored at the majority of tables. I also think it is something that would work best if the player is the driver of this aspect of the character, with the DM accommodating the narrative.
 

Whatever works for you but I could not see this as good design for a general game.
You are taking away the players toys, I think that it should be very important to state clearly and unambiguously up from that this is the type of game you are running.

In that context go for it.

As a way to design the game for everyone, I think it is a terrible idea and it would be ignored at the majority of tables. I also think it is something that would work best if the player is the driver of this aspect of the character, with the DM accommodating the narrative.
That design existed in official D&D in one form or another until 2008 and the advent of 4e, and still exist in other current forms if the game. You are welcome not to like it, but I don't see your way as inherently better game design, and likely never will.
 






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