D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

Each day this week, Wizards of the Coast will be releasing a new live-streamed preview video based on the upcoming Player's Handbook. The first is entitled Everything You Need To Know and you can watch it live below (or, if you missed it, you should be able to watch it from the start afterwards). The video focuses on weapon mastery and character origins.


There will be new videos on Wednesday, Thursday, and Friday this week, focusing on the Fighter, the Paladin, and the Barbarian, with (presumably) more in the coming weeks.
 

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Your insulting tone aside, don't say "always" if you know that's not true. Say instead, "as far back as I care to look, with the occasional exception since then", a far more honest claim.
I don't see the word "always" in the post you quoted, but if you want to punch scarecrows, be my guest.
 

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I don't see the word "always" in the post you quoted, but if you want to punch scarecrows, be my guest.
You said D&D has never been grimdark, and that the point of heroes is to be hope. I pointed out that heroes have not always been what D&D was about, and it seemed pretty clear to me you were insinuating otherwise. If that's not the case, I apologize.
 

You said D&D has never been grimdark, and that the point of heroes is to be hope. I pointed out that heroes have not always been what D&D was about, and it seemed pretty clear to me you were insinuating otherwise. If that's not the case, I apologize.
Firstly, yes D&D has never been Grimdark in its art or tone. The World of D&D is never a crapsack place full of no hope or goodness. Even the darkest settings like Ravenloft and Dark Sun have a narrative of making things better, even if you can never truly win. Greyhawk, for all the perceived shades of Gray that setting is supposed to have, still is a world where good and evil clash. It's just good isn't squeaky clean and evil isn't always wrong. Eberron likewise has a gray morality and it's the farthest from Grimdark you can find.

And I specifically am referring to the tone of the adventures and supplements, not what happened at yours or anyone else's table. Yes you could play an all Evil party in an amoral world of war and survival, but for the majority of the game's life (arguably since Dragonlance and perhaps sooner) the idea the PCs are supposed to be heroes was part of the writing tone. (Evil PCs were often not allowed, evil PC options were removed from the PHB, settings had mechanics to force PCs to behave like Dark Powers checks in Ravenloft or modules written with the assumption of non-evil PCs).

Ironically, the closest I think D&D got to Grimdark was... 4th edition. The whole points of light setting, no "good" aligned monsters, etc. even then, it was very tame. But even in 4e, the assumption was your PC was a hero trying to make things better was inherent to the design.

I'm willing to concede the very earliest D&D had a far darker edge than anything that came later in the 80s and beyond, and if all your D&D art assumptions came from Brom. Dark Sun covers and Elmore girls this stuff might seem a little tame. But as always when we have these discussions, having a counterexample does not negate the generality of saying that D&D has been light and heroic in tone for more of its history than not.
 

Your insulting tone aside, don't say "always" if you know that's not true. Say instead, "as far back as I care to look, with the occasional exception since then", a far more honest claim.

Fine. Ever since the game allowed for Lawful Good as an alignment, and good-aligned gods, then it has not been a Grimdark game.

I'm sure at some proto-stage of 1e they lacked these things. But a grimdark setting doesn't have a god of healing and the sun, or if they did it would be a lie and the true deity is an eldritch horror that eats injuries and leaves people as husks incapable of feeling pain.

Grimdark is defined as hopeless. There are no heroes, there is no good, the best you get is delusional people ground into bloody bonemeal as the horrors of the world consume and break them.
 

I have to admit, as much as I like what we've seen so far, I'd like to see a wide variety of styles in the art. I wouldn't mind some serious grittiness in some of it. And you can certainly do sexy without doing silly boob-windows or pandering to the male gaze. Sex DOES sell, it just backfires when it's too clearly appealing to only one taste, as everyone else rolls their eyes.
Are you saying the orc on the right, with all his shirtless muscles, isn't sexy?

GQi__OrakAQOOuM


Or is it backfiring on you because it's not to your taste?
 

Are you saying the orc on the right, with all his shirtless muscles, isn't sexy?
Not to speak too much for Fitz, but he did say that sex sells in moderation. It's like how the MCU movies squeeze in one lingering shot of the male lead shirtless and showing off for the camera. It's always there, but it's one shot that doesn't linger too long and is never more than just shirtless. Tasteful, moderated, not intrusive if it isn't your thing but appreciated if it is.

Our shirtless orc here fits that. He's shirtless because he's out in the sun, but not too stripped down or dressed unreasonably for the activity. Next to him is a female orc with a bare midriff showing of a well defined set of abs, which isn't my cup of tea but I certainly know there are people out there who appreciate it. Small touches that say "These are attractive people and they know it." Not "These are eye candy to heavily pander to one specific demographic."
 

It's like how the MCU movies squeeze in one lingering shot of the male lead shirtless and showing off for the camera. It's always there, but it's one shot that doesn't linger too long and is never more than just shirtless.
Thor might want a word with you…

Not sure what the policy on posting the corresponding pic is, so here is a blurred version ;)

Chris Hemsworth as Thor in Love and Thunder
 


Thor: Love and Thunder was excessive and slightly tasteless in multiple ways. I wouldn't classify it as a good model to emulate, or an example of the general rule.
Though the gods act a lot like D&D gods.

I really enjoyed Love and Thunder though. The gimmick of the last fight was pretty fun.
 


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