FitzTheRuke
Legend
Explain it to me like I'm a schoolkid: What's wrong with Shield?
It is fine for wizards in cloth amor but it is a bit annoying on high AC characters as it is practically impossible to hit a character for the DM.Explain it to me like I'm a schoolkid: What's wrong with Shield?
So what?It is fine for wizards in cloth amor but it is a bit annoying on high AC characters as it is practically impossible to hit a character for the DM.
This is especially the case in games with not a lot of fights between long rests, as low level slots are basically unlimited.
It isn't a problem when used by a normal caster who usually have AC of 11 to 15 (mage armor) consider the opportunity cost. It become a problem when optimizer try very hard to maximum character's AC like get (magic) med/heavy armor and other AC bonus items on top of Shield.Explain it to me like I'm a schoolkid: What's wrong with Shield?
Even without magic items, a single level dip for heavy armor, shield / shield spell is 25 AC. For level 1-10 that means most monsters you fight will barely have a chance of hitting you.It isn't a problem when used by a normal caster who usually have AC of 11 to 15 (mage armor) consider the opportunity cost. It become a problem when optimizer try very hard to maximum character's AC like get (magic) med/heavy armor and other AC bonus items on top of Shield.
He asked. I explained it.So what?
Yes...Disengage from shielded character, Shield spell is not a WoW "taunt" so you must bash on it while it lasts.
OF COURSE!if 22 AC tank is now 27 AC, I'm sure there are more squishier PCs to whack on for that round.
I would potentially go with another option:I think the issue with Shield is it is an iconic spell that is very popular.
It is pretty difficult to dial back popular options while at the same time trying to increase the popularity of the game. There are numerous options that would make Shield a more balanced spell, for example:
1. Works on one attack per spell slot level (so 1st level slot the AC bonus is in effect against the trigger attack only, cast at 5th level it works on the trigger attack and the next 4 attacks before your turn ..... so if you are soloing a Malarith you would cast it at 8th level
2. Keep as is, but can't cast spells on your next turn after it is cast.
3. Make it flat 20AC, +1 for every slot above 1st.
Any of these make it far less prone to abuse, however at the end of the day while Shield is complained about by many DMs it is also THE MOST POPULAR spell in the game and DMs who want to actually find players to play with don't usually ban it even if they don't like it. Players who admit it is OP also routinely take it.
It just become a useless spell, at low level +2 won't do much cause only 10% chance per attack it can turn a hit to miss; at high level +6 also won't do much due to 5e character's AC don't increase much, but monster's attack bonus increase A LOT cause monster ability score can be 20+ and their CR often higher than party's level so their PB is also higher.I would potentially go with another option:
4. Shield's AC bonus = Proficiency Bonus. This means at low level, the bonus from Shield will only be +2. It will take until level 13 for it to reach the usual +5 AC bonus. At upper levels, it can reaches at most +6, which is only +1 better than it presently is.
Back in 2e and 3e, these were three or four different regions:I feel the Sword Coast would come across better if handling the regions separately. Some regions organize around a main city, others dont.
• Icewind
• Neverwinter
• Waterdeep
• Baldurs Gate
• Amn
• Tethyr
• Calimshan
Each of these can be a separate setting.