Asisreo
Patron Badass
I know that the most famous tool for challenges in TTRPGs are resource management, and, in a way, all games with resources can be resource management games, but I feel like people consider it the only way to challenge a player, especially in D&D.
In reality, though, I've found that resource management can get quite stale and even infruriating if its used as a crutch rather than a single tool in a toolbox of challenges.
Another tool to challenge players are puzzles. Not necessarily just exploration-type puzzles, but also combat puzzles where if the players try to blast through an encounter with only their bread-and-butter abilities, they'll struggle, but if they have an open-mind and think through their actions, they might be able to win at least more easily. Puzzles should never rely on a player's abilities, though, as there's no guarantee that they'll even have the ability, for whatever reason, when they get to the puzzle.
What other tools do you like to challenge players with besides just resource management?
In reality, though, I've found that resource management can get quite stale and even infruriating if its used as a crutch rather than a single tool in a toolbox of challenges.
Another tool to challenge players are puzzles. Not necessarily just exploration-type puzzles, but also combat puzzles where if the players try to blast through an encounter with only their bread-and-butter abilities, they'll struggle, but if they have an open-mind and think through their actions, they might be able to win at least more easily. Puzzles should never rely on a player's abilities, though, as there's no guarantee that they'll even have the ability, for whatever reason, when they get to the puzzle.
What other tools do you like to challenge players with besides just resource management?