D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

Quick rundown for those who cant watch atm?
for the Fey Warlock, it has a feature that imposes disadvantage on attacking anyone but the Warlock while the Warlock is invisible to the monster, so basically it imposes disadvantage on any attack, and WotC (Crawford?) said the monsters would hate that, which made SF wonder who that really is, since the monsters do not exist…
and other stuff from the videos where they directly said it would annoy the DM and he wondered whether that is a smart / good idea when DMs are their primary customers, or whether the Weapon Mastery for the maul knocking people prone not being limited to one attack when they just limited the Paladin Smite and others to one attack per round was a good idea, stuff like that

Basically that there seems to be a lot of stuff the players probably will like, with no consideration to how it impacts the DM, or even with acknowledgment that is has a negative impact
 
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for the Fey Warlock, it has a feature that imposes disadvantage on attacking anyone but the Warlock while the Warlock is invisible to the monster, so basically it imposes disadvantage on any attack, and WotC (Crawford?) said the monsters would hate that, which made SF wonder who that really is, since the monsters do not exist…
and other stuff from the videos where they directly said it would annoy the DM and he wondered whether that is a smart / good idea when DMs are their primary customers, or whether the Weapon Mastery for the maul knocking people prone not being limited to one attack when they just limited the Paladin Smite and others to one attack per round was a good idea, stuff like that

Basically that there seems to be a lot of stuff the players probably will like, with no consideration to how it impacts the DM, or even with acknowledgment that is has a negative impact


So continuing to make survival easier for the players while also increasing the DMs ire? Sounds about right.
 




And yet, they wonder why the game has a DM shortage problem. 🙄
I think that is more "region dependent". Since I've started playing 5E for me it is more of an issue to find players. Of course, most younger players don't "commit" to the hobby as much. Frankly, I am always on the look out for new players!
 

Sadly, it stopped @DND_Reborn, who I play with.

I've tried to convince him to return to the forums, if nothing more than to help with developing his game, but at this point I've just resorted to bringing up some of the stuff on occasion to get feedback. I think this thread in particular would speak volumes to him. 🤷‍♂️
Awww, I miss him.

Sorry he’s not around anymore, but I’m glad to hear you think this thread might resonate with him.
 

@JohnSnow, I am going to ask you to delve a bit deeper into some of your points in the OP, if you don't mind? (Or anyone else who wants to chime in... :) )

mechanical simplicity of B/X D&D
What is mechanically simpler in B/X compared to 5E?

a better skill system; as the combination of "wing it" and Nonweapon Proficiencies never quite cut it for me.
What do you mean by "better" to you? I never considered the NWP from AD&D as a "wing it" sort of thing, so I am curious how your experience differed?

When 3e dropped, I loved it at first,
What about it did you love compared to what you already had in B/X+AD&D/2E?

The magic system still grated?
How was the magic system in 3E grating (especially "still" grating)? I know you mentioned you like the roll to cast mechanic, was it just that or something else?

[OSR type games are usually either too lethal (or grim-dark),] too enamored of outdated game mechanics (OSE)...
Such as?

I want there to be more fun combat options, but I don't want a lot of fiddly rules that will slow the game down.
How do you envision creating more "fun combat options" without "fiddly rules"?

There's some other heavily house-ruled versions of OSR or "simplified 5e" that work for me, but they aren't there.
Why aren't they "there" for you, what is lacking to make such options ideal?
 

Awww, I miss him.

Sorry he’s not around anymore, but I’m glad to hear you think this thread might resonate with him.
LOL, he's working hard on his own RPG which is 5E-based, but not necessarily 5E-compatible. Answers to the questions I posted might help. I'm (loosely) co-author with him and a couple others, so I'll pass it on if you can provide such insights.
 

I don't need my 5e games to be more deadly or darker themed, but I'm finding the game to become more and more "consequence free" for the players. Some examples off the top of my head:

1. Animal buddies/familiars are all spiritual. If they die, can be resummoned. Can also be dismissed if having them around is challenging (paladin mounts, for example)

2. Healing Word at a distance. Don't have to figure out how to get to your downed buddy in a fight.

3. Barbarians rage runs out? Extend with bonus action.

4. Potions can be drunk with bonus action. So in middle of fight, a character can smack the monster, grab potion, uncork it and drink it all on their turn

5. Surprised party just gets disadvantage on initiative now, meaning the surprised party could still go first.

6. Lots of choices can be changed during rest or by levelling up.

7. No limit on cantrip casting and they can do decent damage

8. All hp healed over night

9. It's really easy for rogues to sneak attack.

I'm sure I'm forgetting other things as well. I'm not saying I'm against all my examples but they are piling up and I'm starting to feel all grognardy for the first time, even though I'm old. 🙄 And too many spellcasting classes!
 

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