My point is the reason I don't DM 5e anymore is because it has become too bloated and slow for my style of running the game. You like the increased complexity for your playstyle, so it makes sense that you are excited for the new edition, but the game is certainly driving off those of us who prefer a more rules lite approach. In other words, if I was going to DM a 5e game, I would stick to the 2014 core rules only, and not buy the new edition, because comparing the two, the 2024 version seems like it would be harder to DM.
And if the game reduced complexity for your playstyle, it would drive off those of us who prefer a crunchier rules approach.
Almost every D&D alternative/hopeful/clone goes for some variant of rules-lite approach. To the point where I'm actively wishing for at least SOMEONE not going that approach. If that's what floats your boat, there are DOZENS of games to choose from, is what I'm trying to say.
But 5E is not my idea of a rules-bloated game. If you call 5E complex or bloated, I'm thinking "maybe this person hasn't experienced a lot of games..." There are several (mainly older) games that truly deserve being called bloated, complex, byzantine or even outright incomprehensible, but in my opinion no version of D&D has ever been close.
5E is easily lighter faster and easier to run than any other edition of D&D since, I dunno, all the way back to early AD&D, before all the splat books. And even then, 5E is
still easier if not lighter or faster, because back in the day, people just didn't know how to write clear rules. Sure there's a minority that would disagree, but that's because as old grognards they severely underestimate the benefits of streamlined easy-to-remember modern rules: just because they once as teenagers mastered the AD&D rules doesn't mean a modern gamer would like to touch it with a ten-foot pole.
I would very much like WotC to have fun with their property. They could release a OSR-ified variant version of the 5E rules, where you for once get closer to OSR and away from the "high heroics" of mainstream D&D,
without also reducing the game complexity.
Because Gasik isn't alone in feeling that all the "rules-lite" games out there are just missing something. Something that's been central to the D&D experience for many decades: the minigame of building your character. Just having AC, HP, a sword and a lantern is of course enough to personify a character, but it
is kind of a meager charbuild experience.