Micah Sweet
Level Up & OSR Enthusiast
This is why I prefer Level Up, where cultures have mechanics.The point of having different species without mechanics, would be similar to having different Human cultures without mechanics.
This is why I prefer Level Up, where cultures have mechanics.The point of having different species without mechanics, would be similar to having different Human cultures without mechanics.
That's a weird take. What's the mechanical side of humans that make Viking culture make sense.But you can any culture you want with human. Plus a lot of cultural aspects wouldn't make any sense if the mechanical side was irrelevant.
Sounds like the opposite position.I hold a similar, but distinct, position that every character, PC and NPC, is ultimately unique. Racial traits might be shared by a majority of the population of a species, but there are always lot and lots of exceptions. Being a member of a race or species is ultimately a tag in the fiction, not a specific mechanic. (Although some mechanics might depend on the character having that fictional tag, like a magic item only usable by dwarves.)
So, assuming it is a very open setting in which pretty much any reasonable humanoid species is available, but none of them have any mechanical effects (including size, vision and movement types; everyone, including humans, are basically human mechanically). What species do you pick for your character?
Would race being cosmetic only be a turn off for you?
EDIT FOR CLARITY: The supposition here is that the raves still have lore and in-fiction impacts related to the setting, which you can either define as your preferred setting, or default to whatever bits are to be found in the core books. Dwarves are dour, elves are aloof, etc...
Give me an example where, in your scenario, playing a human with the same culture wouldn't work.You seem to be leaving out the most obvious element, which is setting specific lore for a given race that informs playing those characters. They are still fantasy races in a fantasy world, with fantastical histories and fantastical places and other setting elements tied to them.
I'm talking about stuff like trance and long lifespans informing Elven culture, for example. The culture lore would be different if the mechanical side didn't exist.That's a weird take. What's the mechanical side of humans that make Viking culture make sense.
I'm talking about stuff like trance and long lifespans informing Elven culture, for example. The culture lore would be different if the mechanical side didn't exist.
Give me an example where, in your scenario, playing a human with the same culture wouldn't work.
I'm talking about stuff like trance and long lifespans informing Elven culture, for example. The culture lore would be different if the mechanical side didn't exist.
Half elf Half hobgoblinWhat species do you pick for your character?
Depends if I get mechanics to make up for it.Would race being cosmetic only be a turn off for you?