FWIW, the "mortals" in those stories were typically demigods with at least one divine parent. Many writers in the Greek world, at least those who believed in the gods on some level, felt that the gods were beyond mortals and that it would be hubris to oppose them.Look at the Greek gods: they could be fought and wounded by mortals, they could also lift mountains, and transform mortals into anything they wished. They needed nectar and ambrosia for their youth and immortal vigor, but could survive having their liver torn out of their body every day. They fit the model of D&D gods fairly well.
There's also the Norse gods, their power levels seem all over the place between stories. Sometimes they're capable of astonishing world-shaking feats, others they're little more than adventurers making their way through the world and getting up to mortal-level hijinks. I don't think their mythology ever really presents them as fundamentally unkillable by mortals.FWIW, the "mortals" in those stories were typically demigods with at least one divine parent. Many writers in the Greek world, at least those who believed in the gods on some level, felt that the gods were beyond mortals and that it would be hubris to oppose them.
I think that D&D's "god-killing" tradition is probably more indebted to Moorcock.
Agreed and some Greek writers who were less thrilled with gods were likely to make them seem more insidious an fallible.FWIW, the "mortals" in those stories were typically demigods with at least one divine parent. Many writers in the Greek world, at least those who believed in the gods on some level, felt that the gods were beyond mortals and that it would be hubris to oppose them.
The Religion in D&D thread made me think about how much I enjoy the RPG storyline of killing a god. It could be a minor god, a big animal like in Princess Mononoke, a tentacled thing from beyond the world worshiped by a cult, or facing off against a major god in their own plane. These stories are always so epic to me, and something I really enjoy.
When have you or your group faced off against a god in a D&D game?
Yes. I lost count of how many we killed from the 1E Deities and Demigods first printing. We were so good, the ones were wiped out were removed from the 2nd printing.The Religion in D&D thread made me think about how much I enjoy the RPG storyline of killing a god. It could be a minor god, a big animal like in Princess Mononoke, a tentacled thing from beyond the world worshiped by a cult, or facing off against a major god in their own plane. These stories are always so epic to me, and something I really enjoy.
When have you or your group faced off against a god in a D&D game?
Thats the point. Why should the PCs be able to fight a god? The very concept is stupid. The gods should have infinite hp. They are a GOD. It should be impossible to fight them.I'm sorry, but... what?
This argument is completely incoherent.If there's no chance for the PCs to win, then it's not a fight, it's just the DM enacting their own childish power fantasy.
And if you can fight a god, the god still has a good chance of winning.
Why? That is not consistent with real life mythology or the history of D&D. I mean it is OK for your personal beliefs, but doesn't really make any sense for D&D as a whole.Thats the point. Why should the PCs be able to fight a god? The very concept is stupid. The gods should have infinite hp. They are a GOD. It should be impossible to fight them.
Thats the point. Why should the PCs be able to fight a god? The very concept is stupid. The gods should have infinite hp. They are a GOD. It should be impossible to fight them.