D&D General Killing Gods

I basically have about five gods that have integrated themselves into the fabric of the cosmos, and thus are likely unkillable, and how many people look at gods.

The rest of the gods are usually like Immortals from Basic, and are normally world or region specific. (powerful but killable)

The rest of the rest are like nature and regional spirits. (range in power, might be killable, might come back)
 

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I love the idea of facing off against a god in an RPG—it's the stuff of epic stories and legends! In our Moonsoon campaigns, players can encounter the Avatars of various aspects of the pantheon, using the excellent Ryoko's boss combat system.
Just like in Ryoko's, players can find a "non-lethal" takedown through clues and investigation, which provides a way to end the fight—either by killing the Avatar or appeasing them.

If you're interested in this system, you can download a free PDF of one Avatar boss fight (Tsuge) on our Kickstarter page.
 

I love the idea of facing off against a god in an RPG—it's the stuff of epic stories and legends! In our Moonsoon campaigns, players can encounter the Avatars of various aspects of the pantheon, using the excellent Ryoko's boss combat system.
Just like in Ryoko's, players can find a "non-lethal" takedown through clues and investigation, which provides a way to end the fight—either by killing the Avatar or appeasing them.

If you're interested in this system, you can download a free PDF of one Avatar boss fight (Tsuge) on our Kickstarter page.
I am interested; however, I could not find Tsuge when I followed the link you provided. I do remember the Ryoko's kickstarter (but don't remember if i backed) and I did find the boss fight for
Bakuryo, The Celestial River, but not Tsuge. Am I missing something.
 

I've faced off against avatars and "lesser" gods. Never one that would be considered a major deity. I did play in a short campaign where we were cutting the roots of a god's power in order to de-level him, so-to-speak. Never got to fight him though because we did too good of a job and another god usurped him in the meantime. There was meant to be more after that, but we actually didn't mind the new god and moved onto a new game instead.
 

arguably you can only kill a god if they let you.
Show up with all sorts of magic gear, and the god says you weren't born, or turns the ground into lava and you die instantly, or removes all oxygen from the area and you suffocate. Or maybe the god makes you decide you never wanted to fight them and want to be farmers instead - end of characters.

Fighting gods is a strange pretension dnd has, its similar to fighting dragons. They get turned into a bucket of hp and some powers that aren't so powerful they can just kill the party, because they wouldn't be "fun". Thus the problem that if you can actually "fight" a god the game has no challenge. ITs a story of how you win, not if you win, like a middle school power fantasy. Unless there are fights that will instaPK the party there is no point to any fight - as everything is carefully weighted to allow the PCs to win everything.
 

Exactly. In 4E a creature that isn't at least level 21 can't even damage a god and obviously they have discorporation that you have to find some way to thwart to kill them for real. There's a gulf enough between high level PCs and random civilians that PCs often seem like gods to them. The actual gods of D&D are a step beyond that.
I do think there is a key difference between:

1) Its a god, there is no statblock, they are just not beatable.

vs

2) Its a god, you can attack them, but without mcguffin X you can't really hurt or kill them.


I'm all for normal PCs being unable to kill gods, even at the 20th level state willy nilly. But I think finding out some key weakness of a particular god and going on an epic quest to slay them is perfectly fine and well within the mythos of dnd which has had several gods rise and fall over the years.
 

I am interested; however, I could not find Tsuge when I followed the link you provided. I do remember the Ryoko's kickstarter (but don't remember if i backed) and I did find the boss fight for
Bakuryo, The Celestial River, but not Tsuge. Am I missing something.
Hello, and thanks!
You can find Tsuge battle in "Free play test Materials".
We're working with the Ryoko team - being the first to adapt Ryoko's into a system others can use!

It's still in playtest format, improving on it regularly but already perfectly playable.
Hope you enjoy it!

1721321708089.png
 

arguably you can only kill a god if they let you.
Show up with all sorts of magic gear, and the god says you weren't born, or turns the ground into lava and you die instantly, or removes all oxygen from the area and you suffocate. Or maybe the god makes you decide you never wanted to fight them and want to be farmers instead - end of characters.

Fighting gods is a strange pretension dnd has, its similar to fighting dragons. They get turned into a bucket of hp and some powers that aren't so powerful they can just kill the party, because they wouldn't be "fun". Thus the problem that if you can actually "fight" a god the game has no challenge. ITs a story of how you win, not if you win, like a middle school power fantasy. Unless there are fights that will instaPK the party there is no point to any fight - as everything is carefully weighted to allow the PCs to win everything.
Well that is not how I play gods. I am currently working on an update to my 5e immortal rules. And though the gods will have stats, they are well beyond mortals capabilities. For example, an avatar for a lesser deity might have stats like:

HP: 550
AC: 32
Attack: +22
DPR: 375

That seems reasonable for PCs to challenge. However, the full godly form multiples the HP and DPR by 100! So it has 55,000 HP and 37,500 DPR. Well beyond the capabilities of mortals! And that is just raw numbers and doesn't take into account the reality altering abilities gods have (such as simply killing the PC if they want).

However, it can still be killed by PCs (though you can't do that just by reducing it to 0 HP), but not by mortal PCs. The PCs realistically need to be gods or similarly powerful entities as well.
 
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Hello, and thanks!
You can find Tsuge battle in "Free play test Materials".
We're working with the Ryoko team - being the first to adapt Ryoko's into a system others can use!

It's still in playtest format, improving on it regularly but already perfectly playable.
Hope you enjoy it!

View attachment 373275
OK I missed that. Even when you told me where it was it was difficult to find. Personally, though beautiful, I find your Kickstarter page a bit overwhelming and difficult navigate. But I'm 51 years old and probably not the target audience for this type of layout!
 

Fighting gods is a strange pretension dnd has, its similar to fighting dragons. They get turned into a bucket of hp and some powers that aren't so powerful they can just kill the party, because they wouldn't be "fun". Thus the problem that if you can actually "fight" a god the game has no challenge. ITs a story of how you win, not if you win, like a middle school power fantasy. Unless there are fights that will instaPK the party there is no point to any fight - as everything is carefully weighted to allow the PCs to win everything.
I'm sorry, but... what?

This argument is completely incoherent.If there's no chance for the PCs to win, then it's not a fight, it's just the DM enacting their own childish power fantasy.

And if you can fight a god, the god still has a good chance of winning.
 

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