D&D General Which non-D&D races would like to see in Dungeons and Dragons?


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Some alien species from sci-fi franchises are too powerful to be playable.

The "races" from Warcraft could appear in D&D Beyond as collab content.

I imagine for Spelljammer a variant version of creatures of relatively forgotten sci-fi franchises: Farscape, Andromeda.. Why? the shows ended and this could be the last opportunity to make more money.

"Kemonomimi" (the Japanese word for "animal ears") are very popular in isekai animes.
popular sure but with about as much lore as the Owlin and they mostly exist pretty girls for the MC, if we want the same sort of thing but with setting use we go through Square Enix to grab some of their options who at least have some lore to work off.
That's fine. I likewise prefer Warhammer Lizardmen.
Warhammer lizard men are genetic constructs or bio robots they are closer to shoggoths or the keepers from mass effect than most things we can play how would we even relate to something that purpose-built?
 

Warhammer lizard men are genetic constructs or bio robots they are closer to shoggoths or the keepers from mass effect than most things we can play how would we even relate to something that purpose-built?
I didn't come in here to find flaws with your ideas so how about you return the decency?
 


Ogier from the Wheel of Time books. Gentle giants with a love for singing to trees and shaping stone into buildings.
The Giants in Monte Cook's Arcana Evolved were inspired by the Giants from Stephen Donaldson's Chronicles of Thomas Covenant and the Ogier from Wheel of Time.

I was wondering if you had a role-play guide idea as that seems to make or break the options with really different psychology
The Warhammer Lizardmen have different psychology but I don't think that they are so alien. They no longer have the guidance of the Old Ones. They have created their own religion. They dedicate their lives to try to divine and fulfill the will of the Old Ones. They are independent now. So they are no more "biological robots" than other races in the setting, who were all likewise created by the Old Ones. However, the Lizardmen are highly group or society-oriented. They are born with a sense of their place in their caste-based society.

Even if we were to call them "genetic constructs," I don't think that this is that far off from a playable ancestry that we already have had in D&D for 20 years: the Warforged. Part of their story is finding a place in the world now that their purpose as living constructs built for war is gone. Was your Warforged deemed "defective"? Is your Warforged without a home or purpose? Has your Warforged expanded their purpose?

Likewise, earlier I mentioned Sylvari from Guild Wars 2. They are sapient but you are basically "born yesterday." Sylvari gain their starting knowledge, personality, and skills in the Dream. They are born with a general sense of their purpose. Some of these Sylvari have what is called a "Wyld Hunt," which is like a mission that comes to them in the Dream. The Dream connects Sylvari even after they are born, though some do choose to silence it. Could Lizardfolk not likewise have a sense divine purpose that calls them to adventure or live with other peoples?

Since I also mentioned Monte Cook's Arcana Evolved in this post, I would be remiss if I didn't also mention the Verrik. This is what we are told about them:
At first blush, verrik appear human. The only physical difference is that verrik have wine-red skin and either white or blue-black hair. Verrik are not human, however. They neither think nor feel as humans do. In fact, members of the two races often have difficulty relating to one another.
There is an alien nature to Verrik. So how do you roleplaying the enigmatically alien Verrik?

Then finally there are the 5e D&D Lizardfolk. The entry for playable Lizardfolk in Volo's Guide to Monsters also establishes a psychological difference between Lizardfolk and the more common races:
Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.
It then goes on in more detail to describe their alien mindset and how to roleplay lizardfolk psychology.
 

The Giants in Monte Cook's Arcana Evolved were inspired by the Giants from Stephen Donaldson's Chronicles of Thomas Covenant and the Ogier from Wheel of Time.


The Warhammer Lizardmen have different psychology but I don't think that they are so alien. They no longer have the guidance of the Old Ones. They have created their own religion. They dedicate their lives to try to divine and fulfill the will of the Old Ones. They are independent now. So they are no more "biological robots" than other races in the setting, who were all likewise created by the Old Ones. However, the Lizardmen are highly group or society-oriented. They are born with a sense of their place in their caste-based society.

Even if we were to call them "genetic constructs," I don't think that this is that far off from a playable ancestry that we already have had in D&D for 20 years: the Warforged. Part of their story is finding a place in the world now that their purpose as living constructs built for war is gone. Was your Warforged deemed "defective"? Is your Warforged without a home or purpose? Has your Warforged expanded their purpose?

Likewise, earlier I mentioned Sylvari from Guild Wars 2. They are sapient but you are basically "born yesterday." Sylvari gain their starting knowledge, personality, and skills in the Dream. They are born with a general sense of their purpose. Some of these Sylvari have what is called a "Wyld Hunt," which is like a mission that comes to them in the Dream. The Dream connects Sylvari even after they are born, though some do choose to silence it. Could Lizardfolk not likewise have a sense divine purpose that calls them to adventure or live with other peoples?

Since I also mentioned Monte Cook's Arcana Evolved in this post, I would be remiss if I didn't also mention the Verrik. This is what we are told about them:

There is an alien nature to Verrik. So how do you roleplaying the enigmatically alien Verrik?

Then finally there are the 5e D&D Lizardfolk. The entry for playable Lizardfolk in Volo's Guide to Monsters also establishes a psychological difference between Lizardfolk and the more common races:

It then goes on in more detail to describe their alien mindset and how to roleplay lizardfolk psychology.
I will concede my point
 





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