No. It's bad that they keep talking about archetypes then removed 2 classic ones.
I assume one of those is Orc as Lifter, and that wasn't removed so much as given a different spin. Yes, Orcs no longer count as large for the purposes of carrying weight. Instead, they are an implacable, nearly unkillably tough foe. Which is ALSO a classic orc archetype, and helps differentiate them.
I have no idea what other archetype you think was removed.
They didn't give species more skills and didn't explore them the skill system in species.
So we have gone from "they made everything more magical" to "they didn't give anyone any skills" to "they didn't give more people skills or explore the skill system in species"
Sure, they didn't give more species more skills... was that a promise they made? Was that a design goal they needed to meet? With the recent discussion that old options are still legal to use, plenty of races/species get skills and interact with the skill system. They were under no requirement to do MORE.
I personally don't like the THP thing.
The Orc Aggressive felt better. Orcs being able to rush the target every turn felt special. Adrenaline Rush could have been tied to it and limited.
You not liking it doesn't mean it isn't the reason behind the change, or that it was a bad idea. Sure, a continuous bonus action dash could have been put in, But despite being limited in use, this is more flexible in use than being able to bonus action dash towards an enemy and only towards an enemy.
It feels like a lost that Goliaths are 7ft or 8ft tal humaniod with giant hands and feet. All without not being naturally clumsy like tall folk.
Goliaths, if you look at them, should be naturally good at climbing and swimming.
Being big with big hands doesn't naturally make you good at climbing or swimming. And again "I feel like they should have this" doesn't change the fact that the change indicates that that was never the intention behind the ability.
Because they removed it.
The shift of ASI to backgrounds and removal of skills and half elves left the PHB without a charmer, diplomat, or wanderer species option.
False? Again, humans are literally RIGHT THERE. A human can have 4 skills from their species. Persuasion, insight, survival, and whatever 4th skill you think is needed to cover being a charmer and a diplomat and a wanderer.
Also, we have it directly from Crawford that the Half-elf is still a 100% legal option, so the PHB has the human to cover the concept, and if you don't like the human for it, you can just use the Half-Elf.